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A Chess Game developed completly in Java including the Java3D API. This game is more then standard chess games, because it contains the possibility to play on more then one layer (e.g. you can pull the rook in x- y- and z-axis)
Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
Othello is a classic strategy game, also known as Reversi. Its objective is to finish the game with the greater amount of pieces (circles) of the same color.
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Tigrisgame is the Java implementation of the German boardgame Tigris & Euphrates that was used as the basis of the official web version at http://gametableonline.com/. The focus of this project is to develop competitive computer opponents for solo play.
The Asian game of Go takes place two-dimensional board. Its idea readily extends to three dimensions - placing stones on a cubic grid. This is a program for playing on such a three-dimensional grid. It runs under Java and needs the Java3D extension.
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
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Our goal is to write a program that calculates and demonstrates the moves of a knight on a chess board (with different sizes though) so that it steps on each field only once and returns to its original position that can be chosen by the user.
Are you fed up with gory first-person shooters and boring strategy games? Then try Kniffel, a game with five dices, a mug and (nearly) unlimited player count. Fun is guaranteed!
Everything coded in C++ with FTLK the best GUI lib we've ever seen!
This is an attempt to make a X vs. O game, without using a back-tracing, or any other time wasteful algorithm. Instead, an arrays of bonuses are used. Bonuses are given for each move, after which empty fields are sorted.
This is a Online Battle Isle like strategic game based in the Battletech Universe.
It provides a starmap so you can help conquering the Inner Sphere for your House in an Planetary League like style.
Battle of Elements is a Board Game. Each of the 2 to 4 players has 6 Figures on his side of the hexfield-board. There are the following types: water, fire and club. Water can defeat fire, fire defeats club and club water. The figures must reach gates on
This project aims to implement famous Monopoly game in pure java by using object oriented design. It is powered by UML diagrams including collobration and class diagrams. Network support will be added after constructing main frame. <br>Note:</br> Game is
Masterword is a game where you have to guess a word, by giving other words, and having in answer the number of common letters at the same place (black pawns) & the number of common letters but in another place (white pawns). Inspired by Mastermind.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
AuRoRa ist eine elektronische Variante des Brettspiels RoboRally. Ein kleiner Roboter muss so programmiert werden, dass er schnell von einem Checkpoint zum anderen kommt. AuRoRa is an electronic version of the famous board-game RoboRally.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.