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Step-by-Step is a simple brainteaser where you have to clear all colored tiles by stepping over it. Dependent on the color of the tile you must step 1-3x over it to make it disappear. Game contains 99 levels and a separate level editor.
Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.
Othello is a classic strategy game, also known as Reversi. Its objective is to finish the game with the greater amount of pieces (circles) of the same color.
Tigrisgame is the Java implementation of the German boardgame Tigris & Euphrates that was used as the basis of the official web version at http://gametableonline.com/. The focus of this project is to develop competitive computer opponents for solo play.
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Tick5 is a board game known as gomoku, omok, piskvorky or wuziqi. Tick5 has a built-in AI and also allows users to build their own AI with script language Lua. Tick5 runs cross-platform and has both GUI and textual version.
The Asian game of Go takes place two-dimensional board. Its idea readily extends to three dimensions - placing stones on a cubic grid. This is a program for playing on such a three-dimensional grid. It runs under Java and needs the Java3D extension.
It's a remake of an old Commodore board game, Stone Age. Your goal is to escape a little dragon through caves, it's a real logical brainstorming game! :-) Level editor and more than 70 levels also included! (I do not recommend to examine the source, it
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
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Are you fed up with gory first-person shooters and boring strategy games? Then try Kniffel, a game with five dices, a mug and (nearly) unlimited player count. Fun is guaranteed!
Everything coded in C++ with FTLK the best GUI lib we've ever seen!
This is a Online Battle Isle like strategic game based in the Battletech Universe.
It provides a starmap so you can help conquering the Inner Sphere for your House in an Planetary League like style.
Battle of Elements is a Board Game. Each of the 2 to 4 players has 6 Figures on his side of the hexfield-board. There are the following types: water, fire and club. Water can defeat fire, fire defeats club and club water. The figures must reach gates on
The linotte is a mix of a dice game and of a board game. Two players play through the network or one against the computer. It is written in C , uses xml quite a lot and GTK2 for the GUI.
Currently only runs on linux.
Cartagena is a race-type board game (like Hare & Tortoise, or even Chutes & Ladders). The game handles (or will handle) both network and hotseat multiplayer games, with both console (curses) and GUI (wx) interfaces, as well as AI players.
Masterword is a game where you have to guess a word, by giving other words, and having in answer the number of common letters at the same place (black pawns) & the number of common letters but in another place (white pawns). Inspired by Mastermind.
Mill 3D is a nine men 's morris game. You can play against the computer, or a human player, in a nice 3D enviroment. Mill 3D uses Fltk for the GUI, OpenGL for rendering and SDL for many other things. It is available for Linux, and Windows.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
AuRoRa ist eine elektronische Variante des Brettspiels RoboRally. Ein kleiner Roboter muss so programmiert werden, dass er schnell von einem Checkpoint zum anderen kommt. AuRoRa is an electronic version of the famous board-game RoboRally.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.