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A toolkit for the optical recognition of Psaltiki 19th century music notation. It is based on and requires the Gamera document image analysis framework (http://gamera.sf.net).
Just messing around, attempt to create an Othello(Reversi) game in C#, learn about Artificial Intelligence, Model-View-Controller, Network Communications in C#, as well as learning Git for Source Control.
AIMLpad is an AIML chatbot program with extra features for the bot developer. Includes a scripting language (besides AIML) and includes features to use the OpenCyc and ConceptNet reasoning systems. Has a micro web server, uses IRC, as well as MS Agen
Modern scripting language and the first one that presents the concept of programming with direct fiction description using a clear subset of pure human language.
Using Supernova you can write the sourcecode using Arabic and/or English keywords and you can create GUI applications for Windows and Linux.
Socialscape is a tool for modeling artificial societies. Multiple agents move on a grid and interact with each other. Agents create value only by interacting with other agents, unlike “Sugarscape”, where agents get goods from the land.
This is my implementation of Langton's Ant (a popular turing machine, see http://en.wikipedia.org/wiki/Langton%27s_ant for more information) using C#. Supports multiple ants and threading. Video: http://www.youtube.com/watch?v=Vu9C_1DH31k
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Compiler optimization for code that AI generates, reuses similar substrings of code to exponentially reduce the Big-O of compile. At runtime, CodeTree objects breed, rename vars, mutate code and run it instantly. For any realtime compilable language.
NxBRE is a lightweight Business Rule Engine (aka Rule Based Engine) for the .NET platform, composed of a forward-chaining inference engine and an XML-driven flow control engine. It supports RuleML 0.9 Naf Datalog and Visio 2003 modeling.
Graphical interactive windows application and library written in .Net/C# for simulating and controlling robots. Including firmware for ATmega8 to be controlled by the C# library and circuits for the ATmega8 controller board and L298-based motor board
Arabisc is speaker independent large vocabulary continuous speech recognizer for Arabic language released under GNU license.It is also a collection of open source tools that allows researchers and developers to build speech recognition systems for Arab
Developed as a final year project at Islamic University of Technology (IUT) during 2010 - 2011 academic year. This code is a simple implementation of real coded genetic algorithm for numerical optimization. Code is written in C/C++.
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
BIL++ is a set of standalone C++ packages for data processing in Bioinformatics (Graph mining, Bayesian networks, Genetic algorithm, Discretization, Gene expression data analysis, Hypothesis testing).
1.) Investigation with cosine transform, and anti transform algorithm, with some voice recognition code. 2.) Translator: Croatian, English. 3.) 2D to 3D picture algorithm (principle) and new 2Dto3D video conversion code with AviSynth video scripting
RobGP is a genetic programming system written from the ground up in C++. It's primary goals are efficiency, ease of use, and extensibility. It's distinguishing feature is that it has a modified version of Koza's architecture altering operations.
Face recognition using BPNN. Contains 1.Face recognition using Back propagation neural network (customize code) code using matlab. 2. Face recognition using Back propagation network (builtin) code using matlab.Project closed for now,Adeel Raza Azeemi