Showing 7 open source projects for "gom player linux"

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  • 1
    Dolphin

    Dolphin

    Document Image Parsing via Heterogeneous Anchor Prompting”

    Dolphin — maintained by ByteDance — is a project aimed at providing a high-performance, robust, and extensible media or multimedia framework / player infrastructure (or possibly a streaming media solution), intended to meet modern demands for efficiency, flexibility, and integration in media-heavy applications. It seeks to combine performant media playback or handling (audio/video decoding, streaming, buffering) with a modular, developer-friendly API that allows easy embedding into larger...
    Downloads: 0 This Week
    Last Update:
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  • 2
    SpeakLogPSU
    SpeakLogPSU can speak chat messages with an individual voice if the NPC or player was configured or with a default one. You will never miss if someone talks to you. Voice cloning can be accomplished with Coqui in less than five minutes without GPU. The result is archived and can be used the next time in game. Some TTS projects already started to add tag support to speak text with emotions or sing it. If a game designer has that in mind with a good chat log she can voiced her...
    Downloads: 0 This Week
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  • 3
    Google Research Football

    Google Research Football

    Check out the new game server

    Google Research Football is a reinforcement learning environment simulating soccer matches. It focuses on learning complex behaviors such as team collaboration and strategy formation in competitive settings.
    Downloads: 1 This Week
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  • 4
    The Player Project: Player is a networked interface to robots and sensors. Stage and Gazebo are Player-friendly multiple-robot simulators. The software aims for POSIX compliance and runs on most UNIX-like OS's. Some parts also work on Windows.
    Downloads: 7 This Week
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  • 5

    Four In Row Arena

    Implement your player strategy and compete with other strategies.

    A generic framework for Four in A Row or Five In A Row or X In A Row game, with the possibility to develop different strategies and compare them in tournaments. To implement more players, create new class inherited from PlayerStrategy, and implement the move() method to chose best move, by utilizing different methods provided with Table object.
    Downloads: 0 This Week
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  • 6
    pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
    Downloads: 0 This Week
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  • 7
    Copter! is a SimCopter clone written in C++. Copter! will feature much more than the original SimCopter, and will be very moddable through it's modular design. Mods will be released which allow the player to be a policeman, or other characters.
    Downloads: 0 This Week
    Last Update:
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