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Amine is a Multi-Layer Platform for the dev. of Intelligent Systems
Amine is an Artificial Intelligence Multi-Layer Java Open Source Platform dedicated to the development of various kinds of Intelligent Systems and Agents (Knowledge-Based, Ontology-Based, Conceptual Graph -CG- Based, NLP, Reasoning and Learning, Natural Language Processing, etc.). Ontology, KB can be created and manipulated with various processes. CG theory is used as the main knowledge representation language.
Flora-2 is a powerful knowledge representation and reasoning system designed for building knowledge-intensive applications. It is based on F-logic, HiLog, Transaction Logic, and also supports defeasible reasoning. Applications include intelligent agents, Semantic Web, ontology management, and more.
If you use Flora-2 and like it, please acknowledge it in your project!
Prolog+CG is a Java implementation of Prolog with extensions implementing a subset of the Conceptual Graph (CG) theory of John Sowa. CGs are first-class datatypes on a par with terms. Object oriented extensions are also included.
A lightweight IDE for Artificial Intelligence. Started as GUI for the Euler reasoning engine. The sources can be N3, RDF, OWL, UML, eCore, plain XML or XSD, files or URL's. Wraps Drools (or CWM, FuXi) as N3 rules engines. Model based app. generation.
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A Java front-end to the dnrDALMAS Prolog Module, as described in the following paper:
Hjelmblom, M., & Odelstad, J. (2009). jDALMAS: A Java/Prolog Framework for Deontic Action-Logic Multi-Agent Systems. In A. Håkansson, N. Nguyen, R. Hartung, R. Howlett, & L. Jain (Eds.), Agent and Multi-Agent Systems: Technologies and Applications (Vol. 5559, pp. 110–119).
We have implemented a core summarizer of scientific articles written in Spanish, with the following components: a tokenizer, a grammar checker, a clarity checker, a cohesion-coherence checker, a common-topic extractor and an output formatter.
N.B. THE PROJECT HAS BEEN MOVED TO GITHUB
https://github.com/jiprolog/
JIProlog is a cross-platform pure Java 100% Prolog interpreter that integrates Prolog and Java languages in a very fashinating way.
JIProlog is compliant with the major Prolog interpreters. It supports most of ISO Prolog specifications and the most common and used built-in predicates,
JIProlog allows to call Prolog predicates from Java without dealing with native code (JNI or JNA) and allows to invoke Java methods from Prolog in the same way you call predicates.
TuCSoN (Tuple Centres Spread over the Network) is a tuple-based middleware for the coordination of distributed systems – including multi-agent systems, mobile agents and pervasive systems.
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JinnIde is a plugin that allows using Jinni Prolog, now also hosted here on this site (with open source license!), within the confines of an IDE integrated in JEdit.
TRINDIKIT is a toolkit for building and experimenting with dialogue systems based on information states, that has been developed in the TRINDI and SIRIDUS projects.
MARGO (Multiattribute ARGumentation framework for Opinion explanation), written in Prolog, is the engine developed in the ArguGRID project for decision making.
A modular language generator based on the theory of Functional Grammar (FG) by Simon C. Dik. Implemented using Java for the user interface, ANTLR for the input format parser and Prolog for the grammar and lexicon module, treating underlying linguistic st
JLog is a Prolog interpreter written in Java. It is fast and perfectly suited for education. It includes source editor, query panels, online help, animation primitives, and a GUI debugger. JScriptLog is Prolog in JavaScript.
GGPrayer is an AI capable of playing any game described in the GameDescriptionLanguage defined in http://games.stanford.edu/.It uses Java to communicate to the gameserver and Prolog for reasoning. Info: http://bruno-wp.blogspot.com/search/label/Software
A framework for building, deploying and managing well-described REST-ful Web services, including REST-ful Web Services realizations for RSS, XML Topic Maps, Structured Arguments, and Workflow.
The CommGen platform is intended to be a simple, scalable integration platform
for small to medium problem sets. The architecture is simple, consisting of a
distributed kernel, distributed O/S, agent and application layer.
The Rule Based Service Level Agreement (RBSLA) project focuses on knowledge representation concepts for service level management of IT services. At the core are rule-based languages to describe contracts and service level agreements in a formal way.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots