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Arena is a computer simulation in which programs compete for CPU time and access to main memory. Processes such as the dynamics of punctuated equilibrium, host-parasite co-evolution and density dependent natural selection are amenable to investigation.
Web application to make user-friendly requests on large XML database.
Tools to XML-ize large bodies of semi-formal texts (like floras).
Computer-assisted specimen identification.
Uses natural language processing, 2D/3D images analysis and generation.
GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
Artificial life simulation where computer programs (virtual organisms or VOs for short) compete on a grid for computer time. May the most intelligent VO win!
A Haskell implementation of the Three Man morris game together with an AI for playing against the Computer.
Command line based, needs Haskell interpreter.
The Python Computer Vision Framework is an opened project deisgned for all those interested in computer vision. It aims at making computer vision more easy and structured and matlab-free.
It may also be used for other artistic and scientific areas.
This project provides a java implementation of the Captcha project ( see http://www.captcha.net ). A CAPTCHA is a program that can generate and grade tests that: -Most humans can pass. -Current computer programs can't pass.
OSCEAN is an Open Source Content Environment and Abstract Network. It's meant to be an Operating System that runs on top of your current OS as an interface to a universal operating system the user can access at any computer running OSCEAN.
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The Tensor Voting Framework is a powerful technique for perceptual grouping, manifold learning, etc. It has proved to be a useful tool in the Computer Vision community. OpenTVF is an open source implementation of TVF.
PyCV is a Python package of modules useful for computer vision tasks. Its current focus is on boosting techniques, Haar-like features, and face detection. PyCV provides the world's fastest method for training a face detector, in a few hours.
The STAIR Vision Library (SVL), originally developed to support the STanford AI Robot, provides software infrastructure for computer vision, machine learning, and probabilistic graphical models.
Database Driven RoboCup Rescue Server is a version of RoboCup Rescue Server (https://sourceforge.net/projects/roborescue/) which uses a database to store the simulation data in order to simulate a very large number of agents.
The Vision Analysis Toolkit provides a framework for the development of computer vision algorithms using arbitrary named channel containers, flexible data types, and 1/2/3-D buffers.
Video processing and computer vision library for GNU/Linux offering interfaces to do image- and video-I/O with ImageMagick/Magick++, Xine, firewire digital camera (DC1394), and video for linux (V4L2).
Note that this version of HornetsEye is deprecated. HornetsEye now is released as multiple packages on RubyGems.org. The source code is available on Github.com (see https://wedesoft.github.io/hornetseye-doc/ for more information).
This project has been renamed to oooark. Old file releases will still be available here. uvsim is a project focused on enabling algorithm development for unmanned systems. It is being constructed to provide an identical interface to simulations and h
The purpose of this program is to teach a computer to classify plants via their leaves. You just need to input the image of a leaf(acquired from scanner or camera), then the computer can tell you what kind of plant it is.
The CVR-Lib (Computer Vision and Robotics Library) is a C++ object oriented library for computer vision. It provides lots of functionality to solve mathematical problems, many image processing and analysis algorithms, classification tools, and much more.
Diglo is a Music Information Retrieval System based on Computer Vision and Audio Spectrum Analysis, using algorithmic operations to find emergent patterns in musical performance. Also it functions as a low-cost Motion Capture Analysis system.
Teknik is an attempt at a natural language 'chatbot'. When interfaced with other projects like Festival and Sphinx, Teknik could be used as a true personal assistant.
This project aims to promote computerscience. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
A set of interactive tools for studying, analyzing and learning Computer Vision techniques. Many algorithms implemented, with step by step execution, animations and interactive parameter modification, inside a multi-tabbed single window GTK interface.