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PyCV is a Python package of modules useful for computer vision tasks. Its current focus is on boosting techniques, Haar-like features, and face detection. PyCV provides the world's fastest method for training a face detector, in a few hours.
The STAIR Vision Library (SVL), originally developed to support the STanford AI Robot, provides software infrastructure for computer vision, machine learning, and probabilistic graphical models.
The Vision Analysis Toolkit provides a framework for the development of computer vision algorithms using arbitrary named channel containers, flexible data types, and 1/2/3-D buffers.
Video processing and computer vision library for GNU/Linux offering interfaces to do image- and video-I/O with ImageMagick/Magick++, Xine, firewire digital camera (DC1394), and video for linux (V4L2).
Note that this version of HornetsEye is deprecated. HornetsEye now is released as multiple packages on RubyGems.org. The source code is available on Github.com (see https://wedesoft.github.io/hornetseye-doc/ for more information).
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This project has been renamed to oooark. Old file releases will still be available here. uvsim is a project focused on enabling algorithm development for unmanned systems. It is being constructed to provide an identical interface to simulations and h
The purpose of this program is to teach a computer to classify plants via their leaves. You just need to input the image of a leaf(acquired from scanner or camera), then the computer can tell you what kind of plant it is.
The CVR-Lib (Computer Vision and Robotics Library) is a C++ object oriented library for computer vision. It provides lots of functionality to solve mathematical problems, many image processing and analysis algorithms, classification tools, and much more.
Diglo is a Music Information Retrieval System based on Computer Vision and Audio Spectrum Analysis, using algorithmic operations to find emergent patterns in musical performance. Also it functions as a low-cost Motion Capture Analysis system.
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This project aims to promote computerscience. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
A set of interactive tools for studying, analyzing and learning Computer Vision techniques. Many algorithms implemented, with step by step execution, animations and interactive parameter modification, inside a multi-tabbed single window GTK interface.
CVSharp (aka Computer Vision in C#) is a Computer Vision project. Until the present day just one part of the whole project was actually developed. It's called CVSharp Lab, an Image Processing Tool.
MILT is designed to facilitate research in imitation learning through first-person computer games. Featuring strategic, tactical and reactive modules, it allows developers to work with their preferred games or take advantage of integrated Quake2 support.
An academic project where computer-science students can practice data structures principles. Based on the famous problem of the labyrinth rat, this application has an engine where you can run your own algorithms to help the robot to get out of the laby.
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's
heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.
The Distributed Genetic Programming Framework is a scalable Java genetic programming environment. It comes with an optional specialization for evolving assembler-syntax algorithms. The evolution can be performed in parallel in any computer network.
FlexCRFs: A Flexible Conditional Random Fields Toolkit for Labeling and Segmenting Sequence Data (this includes a parallel implementation of CRFs called PCRFs to support training CRF models on massively parallel computer systems).
An isometric game with C++ and SDL. Your beings should survive fighting with other beings, reproducting to make a massive attack and eating. But sometimes you will have to eat some of your own live beings so that others could stay alive, well it's life.
A tool for segmenting objects of interest in images, namely creating masks, and storing them for a set of images. It may provide some automatic/interactive segmentation for certain classes of objects. For computer vision / machine learning applications.
Esta é a documentação de um projeto de conclusão de curso feito na conclusão do curso de Engenharia de Computação-UNIVALI.É um conjunto de arquivos C e Matlab contendo a implementação da Lógica Fuzzy e simulações em sistema de enegia.
A Java based simulation of the MIC1 architecture as described by Andrew S. Tanenbaum in his book Structured Computer organization. In addition a model for interaction with a HD, screen and keyboard are provided.