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OliveChess is a simple chess engine compatible with modern chess interfaces such as ChessBase products, Arena and XBoard/Winboard.
The engine supports UCI and XBoard protocols.
Note: in order to use it as an xboard engine you may need Polyglot tool to be installed first
darkforestGo is an early deep-reinforcement-learning Go engine that combined a convolutional policy/value network with Monte Carlo Tree Search (MCTS) to play the full 19×19 game at a strong amateur level. The system couples fast GPU policy inference with CPU or GPU-assisted tree search so priors from the network guide exploration while search refines local tactics. Training pipelines mix supervised learning from human professional games and self-play fine-tuning, allowing the model to learn opening patterns and endgame tactics beyond simple pattern libraries. ...
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
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[ Please read https://sourceforge.net/p/darkbot/news/2014/01/darkbots-revitalization/ ]
Darkbot is a portable IRC chat robot written in the C language that can be taught responses to user inquiries, and even have conversations with them. Darkbot was originally created by Jason Hamilton as an aid for help channels on Intenet Relay Chat.
An open source chess engine in C, released under the GPL. Compatible with the XBoard and UCI interface protocols to link to a GUI or other chess arbiter.
An object-oriented platform and algorithms for the game of GO.
Aims:
1) A capable engine that can learn through experience.
2) A re-usable algorithmic framework for rapid development of new
GO-playing engines.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
HiTacWar
Hierachical Tactical Warfare
Game Engine which depends on freecnc.
Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.
WormLights
A game based on the careers of light cycles of Tron.
The game will have a potent IA engine based on three levels of difficulty: easy, medium and hard.
Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base