Showing 33 open source projects for "game"

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  • 1
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn” through a combination of deep reinforcement learning and imitation learning. ...
    Downloads: 7 This Week
    Last Update:
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  • 2
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
    Downloads: 0 This Week
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  • 3
    AICommand

    AICommand

    ChatGPT integration with Unity Editor

    ...Instead of manually hunting through menus or writing editor scripts, you can prompt the editor to perform tasks, generate snippets, and automate actions. The project showcases an emerging workflow where LLMs augment game and tooling development by understanding intent and producing editor-side outcomes. It provides a minimal setup that connects your OpenAI API key and surfaces a command window right inside Unity. The aim is to experiment with agentic assistance inside the editor loop, turning repetitive steps into promptable actions. While positioned as experimental, it demonstrates the potential of pairing Unity’s extensibility with AI-driven command execution.
    Downloads: 0 This Week
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  • 4
    WumpusWorld-CSharp

    WumpusWorld-CSharp

    A Wumpus World in c# and prolog with a GUI

    Wumpus World Game is based on knowledgebase agents and is described in the book , Artificial Intelligence : A Modern Approach (Russel - Norvig). This is an implementation of Wumpus World (a Knowledgebase agent game) using csharp alongside prolog with a GUI. C# has the main environment of the game and the GUI The GUI was created using WPF , Windows Presentation Foundation Prolog is used as the knowledgebase of the agent of Wumpus World In order for C# to communicate with Prolog a Csharp interface is used SWI-Prolog. ...
    Downloads: 1 This Week
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  • 5

    Game of Giants - 2 player AI

    2 Player (Bot or Human) AI Gaming

    Game of the Giants is a two-player board game which is played on a 10x10 grid of cells. Each player has four giants having initial configuration as shown in starting stage. A move consists of two subsequent actions: 1. One moves one of one's own giant one or more empty squares in a straight line (orthogonally), exactly as rook moves in chess, it may not cross or enter a square occupied by a giant or an arrow. 2.
    Downloads: 1 This Week
    Last Update:
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  • 6
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength.
    Downloads: 0 This Week
    Last Update:
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  • 7
    8-Tiles

    8-Tiles

    The 8-Tiles project is to study, play and analyze the 8-tiles problem.

    ...Even if you don't like the current implementation of one of algorithms, you can easily modify it, change it, or even implement and your new preferred algorithms using the game elements. Adding new algorithm will cost you changing about 2 or 3 lines besides your own implementation. Not only run the algorithm, but the interface helps you to show the number of nodes explored by the algorithm and the number of steps it takes to solve the game. You can start from a random solvable state or navigate to a state yourself. ...
    Downloads: 0 This Week
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  • 8
    OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
    Downloads: 1 This Week
    Last Update:
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  • 9
    Just messing around, attempt to create an Othello(Reversi) game in C#, learn about Artificial Intelligence, Model-View-Controller, Network Communications in C#, as well as learning Git for Source Control.
    Downloads: 0 This Week
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  • 10
    Virtual Actor Demo Implementation
    Downloads: 0 This Week
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  • 11
    Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
    Downloads: 3 This Week
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  • 12
    This is a chatbot automation system for the game Anarchy Online.
    Downloads: 0 This Week
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  • 13
    A game inspired by RoboRally developed in C# for Mono/.NET.
    Downloads: 0 This Week
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  • 14
    A application environment for logging game-scripts or controlling AI or mission progress in the computer game Armed Assault by Bohemia Interactive.
    Downloads: 0 This Week
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  • 15

    SharpChess

    SharpChess - C# Chess Game that enables you to play chess against the

    SharpChess - C# Chess Game that enables you to play chess against the computer. SharpChess project has MOVED to GitHub: https://github.com/PeterHughes/SharpChess
    Downloads: 0 This Week
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  • 16
    This is a Robot simulation game that allows you to write a robot in any language you might want. The robot communicates with the game using the internet and up to 32 robots can be run at a time. WARNING: The current version is not complete!
    Downloads: 1 This Week
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  • 17
    A Silverlight framework that makes it easy to develop games and applications simulating creatures that interacts with eachother.
    Downloads: 1 This Week
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  • 18
    Tryx is a simple board game, and is an evolution of the classic Tic-Tac-Toe game. The difference is that each player can have at most 3 symbols on the board: when a player puts its fourth symbol on the board, the oldest symbol disappears.
    Downloads: 1 This Week
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  • 19
    Lithops (the flowering stones) is a program that plays the game of Go. I develop Lithops as a research challenge, but also, importantly, to create a computerized partner for people learning and studying Go.
    Downloads: 2 This Week
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  • 20
    A voice recognition program for World of Warcraft. It allows for key presses and macros to be mapped to voice commands. It also allows voice control of in-game chat channels. This project has moved! Search "WoW VoiceBox" on codeplex.com.
    Downloads: 1 This Week
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  • 21
    Classic game solved with MinMax algorithm (full solution tree) and simple Heuristics. Specially for learning and teaching computer AI
    Downloads: 2 This Week
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  • 22

    AIMLBot (Program#)

    NOT UNDER ACTIVE DEVELOPMENT (sorry)

    THIS LIBRARY IS NOT UNDER ACTIVE DEVELOPMENT (sorry). AIMLBot (Program#) is a small, fast, standards-compliant yet easily customizable .NET dll implementation of an AIML (Artificial Intelligence Markup Language) based chatter bot. AIMLBot has been tested on both Microsoft's runtime environment and Mono.
    Downloads: 2 This Week
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  • 23
    Project Solo is an intelligent agent that operates other programs by spoofing mouse clicks and reading screenshots. The current focus is for it to be able to play the computer game Diablo by itself, and for it to be able to interact online with humans.
    Downloads: 0 This Week
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  • 24
    codeFight is a programming game in which your robot battles other robots in both a real-time and turn-based fashion. Robots can be written in any language which supports console input/output.
    Downloads: 0 This Week
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  • 25
    Program your own robot with any .NET compatible language and battle it out with the others through the internet. Powered by the Ovorp game engine, Virii is a game tailored for .NET programmers at all levels.
    Downloads: 2 This Week
    Last Update:
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