Showing 19 open source projects for "cube 2 engine"

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  • 1
    CTranslate2

    CTranslate2

    Fast inference engine for Transformer models

    CTranslate2 is a C++ and Python library for efficient inference with Transformer models. The project implements a custom runtime that applies many performance optimization techniques such as weights quantization, layers fusion, batch reordering, etc., to accelerate and reduce the memory usage of Transformer models on CPU and GPU. The execution is significantly faster and requires less resources than general-purpose deep learning frameworks on supported models and tasks thanks to many...
    Downloads: 13 This Week
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  • 2
    OnnxStream

    OnnxStream

    Lightweight inference library for ONNX files, written in C++

    ...So I decided to write a super small and hackable inference library specifically focused on minimizing memory consumption: OnnxStream. OnnxStream is based on the idea of decoupling the inference engine from the component responsible for providing the model weights, which is a class derived from WeightsProvider. A WeightsProvider specialization can implement any type of loading, caching, and prefetching of the model parameters.
    Downloads: 21 This Week
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  • 3
    UnrealCV

    UnrealCV

    Connecting Computer Vision to Unreal Engine

    UnrealCV is a project to help computer vision researchers build virtual worlds using Unreal Engine (UE). It extends UE with a plugin. UnrealCV can be used in two ways. The first one is using a compiled game binary with UnrealCV embedded. This is as simple as running a game, no knowledge of Unreal Engine is required. The second is installing the UnrealCV plugin into Unreal Engine and using the editor to build a new virtual world.
    Downloads: 1 This Week
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  • 4

    PartWriter

    A project designed to write sheet music.

    The project is composed of two layers. The first layer is an artificial intelligence engine, partwriter, that writes music based on some heuristic. The second layer is the layer that defines the heuristic. The definition of this heuristic defines the type of music that partwriter will create. Currently (December 2012), the deepest layer is more or less complete.
    Downloads: 0 This Week
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  • 5
    An omnifont OCR engine. The long-term goal is recognition of formulas.
    Downloads: 0 This Week
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  • 6
    Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
    Downloads: 0 This Week
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  • 7
    EulerMoz is an inference engine supporting logic based proofs based on EulerSharp project.
    Downloads: 0 This Week
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  • 8
    Develop a neural network-based extension of Hebb/Hopfield networks to obtain powerful associative memory engine, capable of storing complex structured data, subject to its internal organization. Provide capability of patterns "blending".
    Downloads: 0 This Week
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  • 9
    An object-oriented platform and algorithms for the game of GO. Aims: 1) A capable engine that can learn through experience. 2) A re-usable algorithmic framework for rapid development of new GO-playing engines.
    Downloads: 0 This Week
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  • 10
    A C++ library of high level motion analysis/computer vision functions, coupled with GUIs that allow easy configuration and use. Current development focuses on color tracking, multiple camera calibration and triangulation, and 3D tracking algorithms.
    Downloads: 0 This Week
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  • 11
    This game is a member of a new generation of games. Created with Irrlicht Engine, it is able to display cool effects, eg shadows and weather. The AI is very intellegent, too. Moreover all missions play on the same map, which is 2x2 miles large.
    Downloads: 0 This Week
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  • 12
    A flexible and easy-to-use physics engine for 2d written in java. A similar engine for 3d in c++, and a AI able to interact with the physics engine, affecting the world, written in c++ using neural nets and genetic algorithms.
    Downloads: 0 This Week
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  • 13
    A two dimensional artifiicial life simulator written in C++.
    Downloads: 0 This Week
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  • 14
    ch0 c-h-zero the chess engine!!! How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively? --> Let's evolve !!!
    Downloads: 0 This Week
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  • 15
    The Athlete is a virtual robot living in the ODE (Open Dynamics Engine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
    Downloads: 0 This Week
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  • 16
    Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
    Downloads: 0 This Week
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  • 17
    TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
    Downloads: 0 This Week
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  • 18
    A distributed genetic engine which evolves a b&w image vectorizer. The individuals have an "eye", a "brain" and a "hand". The purpose of the project is to get insight of the auto-organization (if any) of drawing primitives in the individual's brain.
    Downloads: 0 This Week
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  • 19
    a distributed engine for abstract neural network development via natural-language programming
    Downloads: 0 This Week
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