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Framework for building AI-powered interactive digital humans and agent
Fay is an open source framework designed to build and deploy interactive digital humans powered by large language models. It acts as a middleware layer that connects digital character technologies with conversational AI systems and business applications. Fay supports various types of digital humans, including 2.5D and 3D avatars, and can be integrated with applications running on mobile devices, PCs, web platforms, and embedded systems. Its architecture allows developers to combine different...
Fuzzy Logic Tools (FLT) is a C++ framework for storage, analysis and design of fully general multiple-input multiple-output (MIMO) Takagi-Sugeno fuzzy control systems, without constraints in the order of either the inputs or the output vectors.
An Arduino/esp8266/esp32 library to directly interface with DSC
This library directly interfaces Arduino, esp8266, esp32, and esp32-s2 microcontrollers to DSC PowerSeries and Classic series security systems for integration with home automation, remote control as a virtual keypad, notifications on alarm events, unlocking installer codes, and emulating DSC panels to use DSC keypads as general purpose input devices. This enables existing DSC security system installations to retain the features and reliability of a hardwired system while integrating with...
iqr is a simulation software to graphically design and control large-scale neuronal models. Simulations in iqr can control real-world devices in real-time. iqr can be extended by new neuron, and synapse types, and custom interfaces to hardware.
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Brains is a generic plataform to construct arbitrarily complex artificial neural networks, allowing for parallelizide computing, inter-machine communication, on-flight configuration and on-flight control.
C++ library for image acquisition and visualization
Library for capturing video from cameras, 3d sensors, frame-grabbers, video files and image sequences.
It can also display multiple images using OpenGL with different layouts. Easy integration with OpenCV, CUDA... Perfect for computer vision.
Keywords: video capture, computer vision, machine vision, opencv, opengl, cameras, video input devices, firewire, usb, gige
Sistema de control y definición de secuencias programadas de movimientos para plataformas robóticas con controlador arduino
Dentro del proyecto hay dos códigos fuentes.
Uno es un módulo de control para un brazo robótico autónomo que juega al tres en raya y el otro es una plataforma de definición de movimientos programados para robots bípedos
Pueden verse ejemplos de ambos en:
Control de robots...
iCub is an open platform for scientists interested in investigating issues in embodied cognition. Here you find all the software and hardware documentation.
QCV is a Qt-based computer vision framework library that provides an easy to use interface to display, analyze and run computer vision algorithms. The library is provided with practical examples to show what you can do with just a few lines of code. OpenCV is used as the supporting computer vision library.
QCV provides interfaces for C and C++. The C interface is a set of simple function calls to allow the user to visualize data and obtain events from the system and user input.
The...
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The Star Ships Learning Framework (SSLF) provides basic routines and methods in order to interact with the space shooter Star Ships V2.1. It provides the necessary interfaces for controlling the program's ships and its logic from outside the game.
YARP, Yet Another Robot Platform. Always dreamt of controlling a humanoid robot? ...well, we do that. A C++ library for IPC, vision and control.
This project was migrated to GitHub: https://github.com/robotology/yarp
The Whole-Body Control framework jointly developed at Stanford University and The University of Texas at Austin provides advanced control for fixed base manipulators and is currently running on the the Meka A2 Arm and the Dreamer/Meka Humanoid robot.
The code repository is hosted on Github, please go to
https://github.com/poftwaresatent/stanford_wbc
Project migrated: https://github.com/arktools
This library aims at providing a uniform method for simulation, prototyping, and testing of autonomous robots. It also adheres to the object-oriented paradigm to ease system configuration and development. http://www.youtube.com/watch?v=-wQVrM5SL2o&fe
Chippy is a free and open source adventure game in development where the player controls an AI agent named "Chippy", a small robotic chip that takes control of enemy robots and uses their abilities to fight other robots and solve puzzles.
Applications contributed for URBI (Universal RealTime Behoavior Interface). URBI is a scripted command language used to control robots (AIBO pioneer..) as well as a robot-independant execution and developpement plateform. www.urbiforge.com www.gostai.com
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
Cerberus is a First Person Shooter Game that incorporates machine learning techniques. The game utilizes Neural Networks to control fighting behavior and Reinforcement Learning to select high level tactics.
This is a bot programming game written in JAVA.You are required to write a program to control the player in a virtual environment to make the bot move, scan the arena for enemies, throw bombs etc. Two such programs are made to fight against each other.
Device independend source code of Fuzzy logic expert system. Reads FCL (fuzzy control language). Sourcecode in C++. Example program is tested with Linux, should also work with Windows or other operating systems. Without a graphical user interface.
URBI: Universal Robotic Body Interface. URBI is a scripted command language used to control robots (AIBO, pioneer,...). It is a robot-independant API based on a client/server architecture. Liburbi C++/Java/Matlab are available here. Forum available at ht
RobotFlow is a mobile robotics tookit based on FlowDesigner. The visual programming interface provided with FlowDesigner will help people to better visualize & understand what is really happening in the robot's control loops, sensors and actuators.
The PSU Mars Rover Software System is a collection of modules connected via shared memory space which allow the operation of various sub-systems to control the rover in all of its tasks; especially navigation.