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This is a compiler which produces ANNs out of a simple, procedural programming language. Those programs can then be subject to genetic algorithms and neuro-evolution to enhance them automatically.
NNFpp (Neural Network Framework plus plus) is a C++ porting of the NNF library. The library is a complete and portable C++ class with specified functions for using neural networks.
A Computer Robot and Chatterbot building Framework, or "Bot Architecture", that utilizes Visual Basic, XML, MSAgent, SAPI, WSH, OpenCV and MSComm in a Bot building framework for building everything from chatterbots to robots.
NavDrive is a complete hardware and software system for autonomous robots. NavDrive software consists of a framework of runtime configurable components and a mechanism for controlling their instantiation and execution without an operating system.
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This is a project for the development of ChatterBots. It includes it's own programming language that is extremely simple, and currently has a text based client. A GTK version and a web based ChatBot are also in planning.
Hampton is an application of genetic programming (GP) to the pathfinding problem, first applied by Rick Strom. This project was the focus of a gamasutra.com article, by Strom, on GP and pathfinding.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
GenetiK is a generic framework that supports evolutionary algorithms, in particular Genetic Algorithms and Genetic Programming (and also Strongly Typed GP).
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The Zeus-Framework is a C++ framework using the paradigm of Cell Computing Model for Linux and Windows. Implements biological behaviours (cloning, genetic algorithmes, ect.). Used for grid computing, distribute systems etc.
A feedback-enhanced framework for routing in wireless sensor networks. Speeds up the process of implementing routing techniques. Enables piggybacking of routing information on data packets. Written for the Omnet++ simulator and the Mobility Framework.
Push is a programming language designed for use in auto-constructive evolution of computer programs. This directory contains a C++ Push implementation. For documentation and other implementations see http://hampshire.edu/lspector/push.html.
An object-oriented platform and algorithms for the game of GO.
Aims:
1) A capable engine that can learn through experience.
2) A re-usable algorithmic framework for rapid development of new
GO-playing engines.
RTB - Team is a C++ framework and a collection of strategies for robots of the programming game "RealTimeBattle" in order to play in a team and communicate in an efficient way. The whole package depends on rtb version 1.0.6 or higher.
Roal is a free software project that aims to provide a framework for the development of simulations (in C++) in the field of artificial intelligence (AI) and artificial life (AL).
Elisa is an open C++ library for constraint programming and constraint solving techniques. Interval-based algorithms for solving continuous constraints require that Gaol (http://sf.net/projects/gaol) is already installed on your system.
Hippal is an integrating GUI-framework for a multimodular symbolic A.I.-system IPAL, which combines A.I. Planning, Inductive Program Synthesis, Analogical Reasoning and Learning.
Hippal is client-/server-based and uses the Lili Lisp Interpreter as Centr
RobotFlow is a mobile robotics tookit based on FlowDesigner. The visual programming interface provided with FlowDesigner will help people to better visualize & understand what is really happening in the robot's control loops, sensors and actuators.
Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open Dynamics Engine.