ManFieLd is an easy-to-use framework to develop filtering applications for Distributed System, relieving the burden of the developer to write the support code for the filtering methods.
The CMU personal robotics package offers many robotics algorithms/controllers/drivers that enable robots to perform basic tasks like manipulation and vision. The main infrastructure used is OpenRAVE and Robot Operating System (ROS).
A suite of machine learning benchmarks where each agent must solve a lot of different tasks without recompilation. This means that the programmers cannot manually specify topologies or adjust parameters to specific tasks.
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The aim of this project is to develop an agent for Robocup3d. Evolution algorithms will be used to teach the agent all the required things, from basic movement to more complicated things like formations and team play.
This project is built on the premise that neurons that are fired together, are wired together. The basic idea is an efficient network with no back-propagation, although there is feedback within layers.
Modell (Modular Extension Lisp Language) is an interpreted, modular dialect of LISP, specially suitable for embedding in applications. It exposes a C++ API for extending/embedding and includes basic capabilities for object-oriented programming.
A Computer Robot and Chatterbot building Framework, or "Bot Architecture", that utilizes Visual Basic, XML, MSAgent, SAPI, WSH, OpenCV and MSComm in a Bot building framework for building everything from chatterbots to robots.
The MXControl project aims to create a set of tools to extend and administrate the Chat-channels on the WinMX Peernetwork. Part of this projects are BendMX that adds features to the Chat, and a full featured Chatbot for administrative and other tasks.
The Human Body Project allows computers to better understand and interact with people. Using a webcam the system can detect and recognise individuals (face recognition), identify their gaze direction, facial expressions and upper body postures.
Rodney is an upper torso humanoid robot with stereo vision, speech recognition and a wide variety of body and head movements. This project is designed to be an open source repository for the software which comprises its control system.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Zeeble Bug is a basic A-life program designed for lava-lamp style desktop viewing of a pond filled with "bugs". It employs a simple neural networks, genes, and varied water conditions to keep the pond a shifting and evolving entity.
AICrowd is a application for simulating a crowd of independent and autonomous agents in a complex world. This project aims to have educative purposes, showing basic AI techniques applied to the control of agents in games or other areas.