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Formalized Research Database: Cluster, Study and Apply
We are creating a large repository of FLOSS AI software that solves problems which affect people through the Free Life Planner and FRDCSA projects. We are making OS packages for external and internal software that employ symbolic AI (Prolog/OpenCYC/etc) and connectionist AI (ML/DL/NN), to solve computational problems. Our goal is to use logic to solve planning problems - to treat the world as a "game" and then win that game by proving that bad things don't happen to people.
https...
BlueBox is an artificial life (alife) open source game. The goal is to raise a creature that is able to learn and evolve genetically. This project is inspired by the work of the game "Creatures" by Steve Grand.
This really isn't a game. It's all very randomly generated, and there is no way for any user input. I'll consider putting some in later.
I had been wanting to make the Game of Life for some time as well as make some kind of genetic algorithm based code.
So, here is what I came up with. While this may just seem like simplify a graphical display of what boredom looks like... well, it really doesn't go much past that point.
If you Don't know what Conway's game of life is:
It's the Black...
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An isometric game with C++ and SDL. Your beings should survive fighting with other beings, reproducting to make a massive attack and eating. But sometimes you will have to eat some of your own live beings so that others could stay alive, well it's life.
Gamoliyas is an open source John Conway's Game of Lifegame totally written in DHTML (JavaScript, CSS and HTML). Uses mouse and keyboard. Very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and other
PyLife is an implementation of the game of life algorithm featuring parallel programming. It uses MPI and python to achieve a consistent software architecture and reliably performance.
Artificial life & IA game : the players can create worlds ('arenas' or 'domains') and bots. The bots can fight between themselves on 'arena' worlds, or live in a distributed world made with the 'domains' worlds, hosted by the others players throu
A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI game engine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
Project Genesis brings the game of life up-to-date. instead of dots, we have animals, instead of trivial rules about close proximity dots, we model real world activities: move,eat,kill,steal,destroy,sleep, breed and learn different patterns of behavior.
A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata.
It includes a pattern viewer running X Windows and
a Python module intended to help in designing complex patterns.
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
The Genetic Architecture Framework is intended to explore and experiment with artificial life techniques using a genetic base for the physical and neural networks for the brain, in a game based simulated world.
An artificial life (a field in artificial intelligence) implementation using GNOME as its front end. It uses some principals of Cellular Automata. It's like "Conway's Game of Life' but with a totally different ruleset. It's a fun simulation - check it out