Showing 3 open source projects for "mobile computer"

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  • 1
    C++ Revenue Management Open Library
    That project (RMOL) aims at giving developers concerned by the Revenue Management arena a library delivering a reference implementation for most of the published algorithms and methods. That library is intended to be used in simulated environment: it does not intend to be used in real world production systems.
    Downloads: 0 This Week
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  • 2

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. ...
    Downloads: 1 This Week
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  • 3
    EvolutionaryComputation

    EvolutionaryComputation

    Evolutionary Computation on Android

    This project is a prototype of evolutionary computation algorithms implementations for Android. We, Tom BERNARD and Ugo PICHE, were asked to do this project as part of our electronic & computer science in the Polytech'Paris-UPMC engineer school, in France. We wanted to thank Mario Zechner and all contributors behind the fabulous libGDX project (https://code.google.com/p/libgdx/) which allowed us to use Box2D and OpenGL ES more, more easily than without this API.
    Downloads: 0 This Week
    Last Update:
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