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With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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MATSim is a framework for building multi-agent transport simulations.
MATSim has moved to GitHub: https://github.com/matsim-org/matsim
Sourcecode and newer releases are now hosted at GitHub!
...For more information about the GeoHash algorithm go to (http://en.wikipedia.org/wiki/Geohash)
Snapshot from sourcecode are available at:
https://github.com/astrapi69/jgeohash.git
If you have suggestions or improvements of bugfixes please contribute back via github
INGENIAS Development Kit (IDK) is a framework for analysis, design and implementation of multi-agent systems (MAS). It is based on the specification of MAS meta-models, from which tools such as the model editor and code generation are generated.
Jason (AgentSpeak) implementation for Robocup Rescue, including launcher, TCP/UDP connection and agents for FireBrigade, FireStation, AmbulanceTeam, AmbulanceCenter, PoliceForce and PoliceStation.
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The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments.
The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy.
The code is structured in several layers:
- april-core simply defines the library and the objects
- april-gui builds on the concepts in april-core, giving a visual interpretation to the...
Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games.
IMPORTANT NOTE: our sourcecode has been moved to GitHub. You will find it at:
https://github.com/gaia-ucm/jbt
Note however that all the binary files will still be distributed here at SourceForge.
Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
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Multi-agent system that helps to create fail-safe distributed storage in SOHO LAN.
Sourcecode has been published to GitHub:
https://github.com/savermyas/JSaverStorage
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
This is a fork of the JollyNinja Bot for Robocode. The project intends to document JollyNinja's sourcecode, make it work in teams and provide a solid API to base other Bots on, especially TeamRobot based bots.
Using agent technology JAMAS (Java Awareness Multi-Agent System) tries to assist distributed programmers in coordinating parallel development of Java code. E-JAMAS implements JAMAS and it’s features as a plug-in for the Eclipse platform.
Multi Agent based distributed application. The code can be processed over multiple common machines with fault-tolerance. It is designed to distributively run any Python's script, which can be applied to a given input data set.
This package contains code for the game of EasyGo, a modified version of the original game of go. This package provides a simple API so that the users can code and test their own players. Thus one can not only play, but also program their own players.
MCP (Model Context Protocol) server for integrating PostProxy API
PostProxy MCP is a Model Context Protocol (MCP) server that integrates the PostProxy API directly into Claude Code, enabling AI-assisted publishing to social media platforms like Instagram, YouTube, TikTok, Facebook, LinkedIn, X/Twitter, and Threads.
Framework for modelling of Natural General Intelligence. This project aims at creation of open source AGI (Artificial General Intelligence) through modelling of natural thinking. See http://roland.pri.ee/bakalaureusetoo/ for theoretical details.
Ham radio MCP servers for AI Agents — 71 tools, 11 packages
...Provides AI-powered access to QRZ, eQSL, LoTW, HamQTH, POTA, SOTA, IOTA, WSPR, solar weather, ADIF parsing, and HF
Description: Propagation analytics. Native installers for Windows (InnoSetup) and Linux (RPM). All servers also available via pip from PyPI. Sourcecode at github.com/qso-graph.