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Amine is a Multi-Layer Platform for the dev. of Intelligent Systems
Amine is an Artificial Intelligence Multi-Layer Java Open Source Platform dedicated to the development of various kinds of Intelligent Systems and Agents (Knowledge-Based, Ontology-Based, Conceptual Graph -CG- Based, NLP, Reasoning and Learning, Natural Language Processing, etc.). Ontology, KB can be created and manipulated with various processes. CG theory is used as the main knowledge representation language.
Flora-2 is a powerful knowledge representation and reasoning system designed for building knowledge-intensive applications. It is based on F-logic, HiLog, Transaction Logic, and also supports defeasible reasoning. Applications include intelligent agents, Semantic Web, ontology management, and more.
If you use Flora-2 and like it, please acknowledge it in your project!
A Java front-end to the dnrDALMAS Prolog Module, as described in the following paper:
Hjelmblom, M., & Odelstad, J. (2009). jDALMAS: A Java/Prolog Framework for Deontic Action-Logic Multi-Agent Systems. In A. Håkansson, N. Nguyen, R. Hartung, R. Howlett, & L. Jain (Eds.), Agent and Multi-Agent Systems: Technologies and Applications (Vol. 5559, pp. 110–119).
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
TuCSoN (Tuple Centres Spread over the Network) is a tuple-based middleware for the coordination of distributed systems – including multi-agent systems, mobile agents and pervasive systems.
GGPrayer is an AI capable of playing any game described in the GameDescriptionLanguage defined in http://games.stanford.edu/.It uses Java to communicate to the gameserver and Prolog for reasoning. Info: http://bruno-wp.blogspot.com/search/label/Software
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
GASPAR implements an dialectical argumentation framework for instantiating the artificial intellect of a software agent. In this artilect, motivations are represented in mental faculties which argue why and how these motivations can be adopted.