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AIS is an Development Platform providing a high-speed JIT compiler for LISP and JavaScript, web server, object repositories, MySQL integration and libraries supporting a wide variety of advanced genetic programming and symbolic regression techniques.
A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
The Swarm Framework was created by the Santa Fe Institute for multi-agent based simulations. The original source code was written in Objective C. This project aims to create a replacement for Swarm bindings for Java which needs native code to work.
This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
XML Processor. A Multi-threaded, Pub/Sub environment for Dynamic programming on an event driven Tickless and Sleeping State Machine with TCP communications, tight flawless memory management, powerful set algebra and a magical database. 100% C++. ezPort.
sciSoccer is a framework to develop strategies for soccer playing robots like RobotCup. It is composed by libraries for robot communication, video capturing, image recognition, strategy implementation and a graphical user interface.
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RegMAS (Regional Multi Agent Simulator) is a spatially explicit multi-agent model framework, developed in C++ language and designed for long-term simulations of effects of government policies over agricultural systems (farm sizes, incomes, land use..).
DUAPI (distributed unified agent programming interface) is a class library for creating and modelling the society of autonomous software agents. It also common to active objects and virtualization paradigm at all.
Trinity is mobile agent framework for creation of wide range of mobile agent types. Main goal of project is to provide a tool for rapid development of non-complex agents. Trinity is implemented in .NET v3.5 with usage of Windows Workflow Foundation and W
This is a bot programming game written in JAVA.You are required to write a program to control the player in a virtual environment to make the bot move, scan the arena for enemies, throw bombs etc. Two such programs are made to fight against each other.
a simple c/s framework software to play Reversi game also known as Othelo, with a well developed AI client, one could develop his/her own client too. Please refer to https://github.com/aijunbai/reversi.git for possible updates.
Using this plugin-based framework, you can instantly start working on the *brain* of your bot (irc bot, chatterbot, robot, ...). With support for db, irc, logging and programming-language independent plugins, users can easily enhance the functionality.
Hampton is an application of genetic programming (GP) to the pathfinding problem, first applied by Rick Strom. This project was the focus of a gamasutra.com article, by Strom, on GP and pathfinding.
A feedback-enhanced framework for routing in wireless sensor networks. Speeds up the process of implementing routing techniques. Enables piggybacking of routing information on data packets. Written for the Omnet++ simulator and the Mobility Framework.
This project provides a simple kernel for building distributed agent-based applications. It is based on the idea that the principles underlying dataflow programming are well-suited to design a coordination language for multi-agent environments.
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
Plansim is a C++ framework aimed to the development of efficient planner agents based on heuristic forward search, that use discrete event simulators as the model for the agent's environment.