Search Results for "java 2d game source code contra"

Showing 6 open source projects for "java 2d game source code contra"

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  • 1
    Red Rogue

    Red Rogue

    Flex roguelike

    Red Rogue is a side-scrolling roguelike game developed around Flash / ActionScript by st33d. It mixes platforming and roguelike mechanics: players explore, collect loot, fight, jump, etc., in a 2D side-scroll environment, with permadeath or roguelike style progression. The game has been discontinued at some point, with known technical limitations (such as running out of save space in Flash builds) and is now open source.
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  • 2
    flump

    flump

    Exports Flash .FLAs to GPU-friendly formats

    Flump is a toolchain for converting Flash timeline animations into lightweight runtime formats suitable for games. It allows artists to design animations in Adobe Flash (now Animate) and export them for playback in game engines using ActionScript, Java, or other runtimes. This helps maintain smooth vector animations with minimal performance cost, particularly for mobile and web games.
    Downloads: 0 This Week
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  • 3
    Flixel Power Tools

    Flixel Power Tools

    The Flixel Power Tools are a set of plug-ins for Flixel 2.5+

    Flixel Power Tools is a plug-in suite for the Flixel engine (version 2.5+) that adds many auxiliary utilities, effects, and helper components to aid in developing 2D games with AS3. It includes visual effects, control utilities, math/utility extensions, UI enhancements, and more. It’s designed to be dropped into a Flixel project to give you extra tools beyond the core engine. The Flixel Power Tools come with a comprehensive Test Suite. Use it to visually see the tools in action, and then...
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  • 4
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    Hungry Hero is an open source Flash game developed with the Starling Framework, designed as an educational example for developers interested in Stage3D and GPU-accelerated game development. The game demonstrates how to leverage Starling’s features to create smooth, hardware-accelerated 2D experiences while maintaining cross-device compatibility through Adobe AIR and Flash.
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  • 5
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage...
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  • 6
    Ruby On Flash is a compiler written in Java that compiles Ruby source code directly into Flash applications(.swf files), and aims to provide a programmer-friendly approach to casual Flash game development.
    Downloads: 0 This Week
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