Showing 3 open source projects for "2d editor"

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  • 1
    DragonBonesAS

    DragonBonesAS

    DragonBones ActionScript Runtime

    DragonBonesAS is a skeletal animation framework for ActionScript 3 and Flash, designed to simplify the implementation of complex 2D animations. It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
    Downloads: 6 This Week
    Last Update:
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  • 2
    DesignPanel

    DesignPanel

    DragonBones DesignPanel

    DragonBones DesignPanel is the visual editor component of the DragonBones skeletal animation system. Developed as a Flash application, it enables artists to rig 2D characters, set up bones, mesh deform, and build complex animations. It exports animation data in JSON format for use with various runtimes. DesignPanel played a major role in democratizing bone-based 2D animation in Flash game development.
    Downloads: 0 This Week
    Last Update:
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  • 3
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. Manage...
    Downloads: 0 This Week
    Last Update:
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