Showing 64 open source projects for "vehicle simulation"

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  • 1
    AirSim

    AirSim

    A simulator for drones, cars and more, built on Unreal Engine

    AirSim is an open-source, cross platform simulator for drones, cars and more vehicles, built on Unreal Engine with an experimental Unity release in the works. It supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. AirSim's development is oriented towards the goal of creating...
    Downloads: 22 This Week
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  • 2
    Simulation of Urban MObility

    Simulation of Urban MObility

    SUMO is a microscopic, multi-modal traffic simulation.

    SUMO is an open source, highly portable, microscopic and continuous traffic simulation package designed to handle large networks. It allows for intermodal simulation including pedestrians and comes with a large set of tools for scenario creation. The code and the issue tracker can be found at https://github.com/eclipse-sumo/sumo/ The documentation can be found at https://sumo.dlr.de/docs/
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    Downloads: 501 This Week
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  • 3
    Rigs of Rods 0.4+

    Rigs of Rods 0.4+

    Soft-body physics simulator

    Rigs of Rods is a free/libre soft-body physics simulator mainly targeted at simulating vehicle physics. The soft-body physics system is based on mass-spring-damper theory. This is a mirror of the Rigs of Rods GitHub repository: https://github.com/RigsOfRods/rigs-of-rods The old SourceForge project can be found here: https://sourceforge.net/projects/rigsofrods/
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    Downloads: 1,919 This Week
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  • 4
    Downloads: 2 This Week
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    SVL Simulator

    SVL Simulator

    A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles

    LG Electronics America R&D Lab has developed an HDRP Unity-based multi-robot simulator for autonomous vehicle developers. We provide an out-of-the-box solution which can meet the needs of developers wishing to focus on testing their autonomous vehicle algorithms. It currently has integration with The Autoware Foundation's Autoware.auto and Baidu's Apollo platforms, can generate HD maps, and can be immediately used for testing and validation of a whole system with little need for custom...
    Downloads: 1 This Week
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  • 6

    Traffic

    Intersection is a OFA implementation modeling a traffic intersection.

    ...) the average distance moved by each vehicle. This simulation grew out of my disgust with driving to and from work. The simulation currently models only a single intersection. I had envisioned that I would expand the simulation to an array of 10x10 intersections. However, computations for a single intersection are quite time consuming. So unless I can figure out a more efficient computation or modeling mechanism, I am less inclined to pursue the multiple intersection modeling.
    Downloads: 1 This Week
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  • 7

    Advanced Vehicle Simulator

    Advanced vehicle simulator

    This project holds the latest releases for canonical versions of the ADVISOR® Software and "Advanced Vehicle Simulator". ADVISOR is a MATLAB/Simulink based simulation program for rapid analysis of the performance and fuel economy of light and heavy-duty vehicles with conventional (gasoline/diesel), hybrid-electric, full-electric, and fuel cell powertrains. New features are developed under the title "Advanced Vehicle Simulator". Periodically, stable versions of Advanced Vehicle Simulator...
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    Downloads: 55 This Week
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  • 8

    EVLib

    Management and simulation of Electric Vehicles activities

    EVLib is a library for the management and the simulation of Electric Vehicle (EV) activities, at a charging station level, within a Smart Grid environment. EVLib provides a simple, yet efficient interface for the management of all major EV related activities such as the charging and dis-charging of batteries, as well as battery swapping. Moreover, a large number of parameters, such as the number of chargers, the waiting queues, and the available energy can be easily con figured. On top...
    Downloads: 0 This Week
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  • 9

    Pakoon 1

    A 3D vehicle physics programming project created by Mikko Oksalahti.

    Creator Mikko Oksalahti brings the second entry in the PAKOON! trilogy of games with a custom built physics engine, easy to use SDK, and a little humor tossed in to make this the "ultimate desert pizza delivery game". The player chooses a location and a vehicle, then they're tossed into the world with one objective: deliver pizzas. Drive (or fly) to your home base, pickup a hot 'zazz, then deliver it to your customer before it gets too cold. Don't forget to fuel up on petrol and kerosene...
    Downloads: 0 This Week
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  • 10

    collective-vehicle-simulator

    Collective Vehicle Simulator

    ... the traffic administrator and these information can be used for avoiding accidents, directing traffic or controlling topology. Especially, the existing simulation tools are either for the simulation of communication, such as NS2/NS3, opnet, either for the traffic flow simulation, such as SUMO. Though some simulation tools integrate the simulation of communication and traffic flow, most of them face problems on scalability and cannot support interactions between trav
    Downloads: 0 This Week
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  • 11
    Lagrangian Dynamics NF Sims

    Lagrangian Dynamics NF Sims

    Articulated-body simulation engine written in C

    Articulated-body simulation engine written in C: based on the Lagrangian Dynamics, even if on a modified flavour of it, I deviced to make it more friendly in the context of numerical simulations. The overall simulation procedure (de facto a full 3D, an articulated-body simulaiton engine) is called: "Lagrangian Dynamics' New Flavour Simulations". It is delivered through sample-simulators relying on it. The modified falvour of the Lagrangian Dynamics here proposed is also a bit simpler...
    Downloads: 0 This Week
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  • 12
    GLScene ODE Vehicle

    GLScene ODE Vehicle

    Multi-axle Physically based Vehicle game

    Built using GLScene and Open Dynamics Engine, this vehicle game aimed to model the physics of steering as much as possible. It currently modeling wheeled vehicles with 2 to n number of axles. This project also includes a simple height field map editor to test the vehicle and opensteer for the steering automation. The height field map is also aimed to be deformable at game play. Currently built with Delphi XE2.
    Downloads: 0 This Week
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  • 13
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    ..., thought the basic idea is the seme. Similar to the old games Terep2 and "1nsane". I am an algorithmist, not a game developer: so it was hard for me to put this togather. But I did this tribute to videogames. Have lots of fun! KEYS: mouse: primary camera control arrows: drive vehicle ; SHIFT: turbo ; TAB: change car. o: change camera ; 1,2: zoom-in/out ; 3,4 : horizontal and vertical camera placement (internal view) u: respawn car c,v,f,r :secondary camera control. 8,9:plane drv
    Downloads: 0 This Week
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  • 14

    Vehicle Simulation Environment

    Modeling, Simulation, & Control

    The Vehicle Simulation Environment consists of a library of Java classes designed to aid in building, propagating, and displaying (in Java3D) vehicle models.
    Downloads: 0 This Week
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  • 15

    QSS Toolbox

    MATLAB Toolbox for Quasi-Stationary Modelling of Hybrid Vehicles

    The QSS Toolbox models the energy flow in conventional, hybrid and electric vehicles in order to find the fuel consumption. It follows the backwards simulation approach, which is called quasi-stationary simulation. This means component loads are derived step by step from the drive cycle. This is a fork of the QSS Toolbox Version 2.0.1 as published by the ETH Zürich (http://www.idsc.ethz.ch/Downloads/DownloadFiles/qss). The goal of this fork is to make it more flexible, thus allowing...
    Downloads: 0 This Week
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  • 16
    Offroad

    Offroad

    Vehicle simulation with freedom of movement on large map (5x5km).

    Simple Linux game inspired by Terep2 and 1nsane written in C++ using SDL library based on my own physics engine (spring systems and rigid body dynamic simulation). Offroad Engine was part of my bachelor thesis at Czech Technical University in year 2006. This is updated version from 2008 with improved graphics and sounds. Game map was originally imported from OpenTTD (that's why roads are so perpendicular) but now I decided to start working on this project again and to add support...
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    Downloads: 4 This Week
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  • 17
    vehicle simulator 3D in GameMaker

    vehicle simulator 3D in GameMaker

    simple 3D vehicle simulator done in GameMaker. Good control though

    simple 3D vehicle simulator done in GameMaker. IT is as much as possible bug-free, and it works well. Camera control and vehicle control are implemented with great care. This program serves as a reference material and reliable example for 2 tasks in 3D videogames: *hilly terrain as basis of game's environment *vehicles realistically drivable on hilly terrain. The package contains the Windows (XP or campatible) executable, and the folder with the Game Maker project. Hope it will be useful...
    Downloads: 0 This Week
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  • 18
    illustrative_progs

    illustrative_progs

    collection of illustrative programs:small games, simulators: C, Matlab

    a collection of small and medium-sized simulation programs that I made explicitely for dydactic and/or documentation purposes. Browse the files, don't click on widnload because there are multiple zips!! All are related to rigidbody dynamics used to make vehicle simulators in the simplest way. Other types of programs may figure too: Snake or Tetris in C for showing the C programming style opted for the other, more specific programs. Possibly this is a link for supplying material to some...
    Downloads: 0 This Week
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  • 19

    VRP2E

    Two-Echelon Vehicle Routing Problem

    The Two-Echelon Vehicle Routing Problem
    Downloads: 0 This Week
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  • 20

    Freedom3D_GM

    full-blown GTA 3 -SA clone. Done in Game Maker. No missions though

    full-blown GTA 3 -SA clone. Done in Game Maker. The game implements relistically the possibility to get in various vehicles and go around, jump (also on houses and ramps). This is a sort of reference that shows to also to the geenral public (so not only C/C++ programming nerds) how such a thing is made: vehicles on hilly terrain, obstacles, and collision with them... environment with optimised viewdistance and day/night cycle (so I mean atmosphere).
    Downloads: 1 This Week
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  • 21
    Lagrange Rally 3D

    Lagrange Rally 3D

    3D vehicle simulator based on Lagrangian dynamics to simulate dynamics

    3D vehicle simulator in which vechicle's configuration as a whole (articulated body) , is represented by a 'vector' of generalised coordinates. so concepts like usual position and orientation of main body and wheels is all defined by the generalised coordinates.Using Lagrangian dynamics, theese coordinates are evolving in time in a realistic manner according to F=ma but as if there were also all constraint forces concretasing the presence of joints: hinge, prismatic, rigid connection, etc. all...
    Downloads: 0 This Week
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  • 22

    SiMTraM

    "SiMTraM" Simulation of Mixed Traffic Mobility

    "SiMTraM" Simulation of Mixed Traffic Mobility is an extension of SUMO (A Traffic Simulator Developed by DLR, Germany) for Heterogeneous traffic. This software is developed by Transportation Lab, IIT Bombay. SiMTraM supports the heterogeneous traffic behaviour often found at developing countries such as India, China and in most of the part of Asia and Middle East continent. SiMTraM also supports the homogeneous traffic found at other part of the world.
    Downloads: 2 This Week
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  • 23
    CSTUNTS

    CSTUNTS

    remake of the classic STUNTS game, but more realistic; more like GTA 3

    Sort of remake of the classic STUNTS[1990] driving game, but featuring many authentic elements, OpenGL graphics, and more realistic physics than the origianal, plus particular attention to internal view. It has all the features that CTruck3D has but it is much like GTA 3 ... can get on-off the vehicle, and one can climb on stunt-structures, and there are buildings on which one can jump. As soon as possible I wish to put more structures, and do better climb-on simulation. Of course heightmap...
    Downloads: 1 This Week
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  • 24

    Open Rocket Toolkit

    Simulation of historical and contemporary launch vehicles

    ORT is a tool for modelling and flying launch vehicles of arbitrary size and complexity. Unlike OpenRocket, it does not focus on amateur rockets but on real-world launch vehicles. The bundle includes a graphical design tool with an integrated simulation engine for rocket launches. Also included in the bundle is a playback application and a headless driver for logging simulations into spreadsheets. ORT integrates JME3 for 3D rendering.
    Downloads: 1 This Week
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  • 25
    a fast dynamic traffic assignment engine Please visit the github website for latest release: https://github.com/xzhou99/dtalite_software_release
    Downloads: 0 This Week
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