Showing 9 open source projects for "render surface"

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  • 1
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    ... are generated by the RTSS component with per-pixel specular lighting. Therefore the legacy render systems naturally have differences due to the use of fixed-function. However, when rendering diffuse surface both produce pixel-perfect results. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL.
    Downloads: 6 This Week
    Last Update:
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  • 2
    Radiance libraries

    Radiance libraries

    Building modern, elegant and fast Swing applications

    Radiance is a collection of libraries for writing modern, elegant and fast Swing applications based on the Ephemeral design system. It is built with Java 9, and runs on Java 9 and later. Common provides APIs to work with images and text that scale with the display resolution. Radiance icons scale to maintain crisp, pixel-perfect visuals for application icons. Font APIs can be used to render platform-consistent textual content across a variety of supported platforms. Animation provides powerful...
    Downloads: 0 This Week
    Last Update:
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  • 3
    Qtractor

    Qtractor

    An Audio/MIDI multi-track sequencer

    Qtractor is an Audio/MIDI multi-track sequencer application written in C++ around the Qt framework. The target platform will be Linux, where the Jack Audio Connection Kit (JACK) for audio, and the Advanced Linux Sound Architecture (ALSA) for MIDI,
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    Downloads: 500 This Week
    Last Update:
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  • 4
    QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
    Downloads: 8 This Week
    Last Update:
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  • 5

    supporting CPW

    Subdivision Surface Object Creator Open Source Project

    Update: Create in no time objects large 20 million surfaces (with 4GB RAM), and render them even to stereoscopic bitmaps.
    Downloads: 0 This Week
    Last Update:
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  • 6

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 0 This Week
    Last Update:
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  • 7
    VRLab

    VRLab

    Volume Rendering library in Java

    Simple java code for demonstrating 3D Volume rendering concepts. Can render a 3D model (represented by a 3D primitive data buffer) in a Maximum Intensity projection, Minimum Intensity projection and Surface rendering mode with specified look up table for color coding.
    Downloads: 0 This Week
    Last Update:
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  • 8
    Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
    Downloads: 0 This Week
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  • 9
    A 3D surface upon which effects can be applied. Written in C (with a little C++) and using openGl to render. Different effects are implemented as dlls. Can be used to illustrate effects link constructive/destructive interference.
    Downloads: 1 This Week
    Last Update:
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