Showing 5 open source projects for "render lightwave"

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  • 1
    Dex3D2

    Dex3D2

    3D Engine with some extra features based on the D3x3D Engine for VB6

    This app is depending on http://roytools.sourceforge.net/ Supported 3D Formats (Import) ---------------------------------- .dex (Dex3D) .3ds (3D Studio Binary) .asc (3D Studio ASCII) .3mf (3D Manufacturing Format) .obj/.mtl (Wavefront) .vobj/.mvobj (Oldskool Demomaker Meshes) .gvo (Inertia 3DFX) .stl (Stereolithography Binary) .super3D (Super 3D) .mesh (MedIt (Inria)) .plg (Render 386) .off (Geomview) .smf (Simple Mesh Format) .rwx (Renderware) .lwo (Lightwave Binary) .iob (SoftImage 3.0/Turbo Silver) .b3d (Blitz Basic 3D) .ply (Standford Polygon File Format ASCII & Binary) .dxf (AutoCad) .q3o (Quick 3D) .nff (Neural ASCII Format by Sense8) .raw (Aldus Super 3D (Mac)) .geo (Videoscape 3D) Supported 3D Formats (Export) ---------------------------------- .vobj (Oldskool Demomaker Mesh) .mvobj (Oldskool Demomaker Multi Mesh) .dex (Dex3D) .obj/.mtl (Wavefront) .rwx (Renderware) .off (Geomview) .wrl (VRML 1.0) .ply (Standford Polygon File Format ASC
    Downloads: 1 This Week
    Last Update:
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  • 2
    LightWave 3D Render Presets Plugin
    Downloads: 0 This Week
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  • 3
    This is a multi platform network render queue manager for Lightwave 8 accessible through a web browser
    Downloads: 0 This Week
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  • 4
    The Falcon Render Manager is a queing and distributive network rendering manager. Our goal is to provide a GPLed cross-platform render manager that will support popular 2D and 3D applications (including 3DSmax, After Effects, Maya, LightWave)
    Downloads: 0 This Week
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  • 5
    SuperConductor is an Open Source Multi-Platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps (World Construction Set, Lightwave, Maya, SoftImage, POV-Ray).
    Downloads: 0 This Week
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