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a WPF and Directx9, Directx11, OpenGL implementation of model explorer of world of warcraft. Multi locale(not only zhCN), English and Chinese UI Interface, Warlords of Draenor 6.0 Support, running on Windows x86, x64 version(xp and later).
An application that shows a preview of a HGE file format.
Project aim is development and debugging of HGE-Builder and Hulixerian Game Engine.
It use OpenGL as its primary Render Engine (have plan to include DirectX11 in future).
It use C++11, GLFW and GLEW (for Linux and Mac OS version), LibPNG for texture importing, and Zlib for compressing library.
It is developed by bing completely cross platform in mind.
Portable to ANDROID.
Uses most recent features in tools which it is using.
For example OpenGL 4.3 in desktop version, OpenGL ES 3...
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As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it.
Outside insight would be appreciated.