Showing 554 open source projects for "nn ai game"

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  • 1
    V4 Chess is a chess game designed for windows using VC++. It is aimed at providing a better AI while maintaining a good user friendly interface.
    Downloads: 0 This Week
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  • 2

    Heroes of Orion

    Uncompromising 4x turn-based strategy game

    Uncompromising 4x turn-based strategy game without any 3D or such stuff. Focused only on angry bot's strong AI and single-player mode.
    Downloads: 0 This Week
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  • 3
    Solitaire Settlers of Catan computer game is a Java rendition of the popular board game "The Settlers of Catan" or "Die Siedler Von Catan" by Klaus Teuber. This project allows you to play the board game against a computer AI.
    Downloads: 2 This Week
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  • 4

    Ancient World Of Generica

    A Current Text combat game transitioning to Dungeon Crawler/Roguelike

    This is a little game i have programmed for a while in python and compiled with pyinstaller. It is a very early alpha with only a few feature to boot in the first internet release version. These include: -Rudimentry Saving and loading -Weapons, armor and potions(but no inventory to store them in as of yet) - A modding interface for the above -Basic Text combat and morale implemented for a basic monster logic - Basic procedural generation for the above -Classes and Races
    Downloads: 0 This Week
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  • 5
    It is a simple Tic Tac Toe pc game for single player which uses artificial intelligence min max procedure for gameplay. Developed in C++ Developer: Shivinder Singh Narr Date: 25th December 2012
    Downloads: 0 This Week
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  • 6
    This is my attempt at a Euchre (card) game. It's written in C++, interface in GTK+ (glade). There are three levels of AI, with the harder two being good enough to give you a pretty good challenge.
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    Downloads: 3 This Week
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  • 7
    HoldemAI

    HoldemAI

    Texas Holdem Poker AI

    Full ring Texas Hold'em poker game built around an intelligent AI system. The AI uses players' betting actions to calculate a probability distribution of their hole cards and uses it to evaluate hand strength and the best possible action. Small random changes are made to mimic human behavior and make the AI less predictable. Future versions will include adaptive opponent modeling using neural networks to improve the AI's strength. The AI code can be easily adapted for input from screen scrapers.
    Downloads: 0 This Week
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  • 8

    NullSAF

    A game engine in java for 2D strategy games

    NullSAF is a game engine written in Java with features as creating terrain maps and navigation meshes from bitmaps, defining different type of units, sensors, guns, missiles, AI for movement, pathfinding and targetting and simulation of bullets and animated explosions. I learned a lot from it and used it to test new concepts in AI and wargaming. Maybe it can inspire you or you want to really improve it to build your own wargame or serious game. Think of it as Robocode, but then with a far more...
    Downloads: 0 This Week
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  • 9
    Star Requiem: Humanity's Last Stand

    Star Requiem: Humanity's Last Stand

    An indie space strategy game - it's a game of human survival.

    .... Your mission as the human supreme commander in this exciting solitaire game is fourfold: First, rebuild and retool the peaceful human economy and set it on a war footing. Second, develop and build mighty starships of war to bring the fight to the Xyl. Third, develop new technologies that could turn the titide of the war.. or turn out to be worthless dead-ends. And finally, destroy the 4 Flagships of the 4 Grand Fleets, or if you are bold (or desperate) enough, send an fleet to destroy the AI Core.
    Downloads: 0 This Week
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  • 10

    Hero Must Die Post Compo

    Follow up game to my LD 25 game Hero Must Die

    4 new items, 7 new and more challenging levels! Also, the AI is smarter than before.
    Downloads: 0 This Week
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  • 11
    3D4Wins

    3D4Wins

    A 3D-Version of the famous 4 Wins or Connect 4 game

    This is a 3D-Version of the famous 4 Wins game. Support for PvP (offline) and Player vs CPU. Note, that the AI is still being developed and currently shouldn't be judged to strict.
    Downloads: 0 This Week
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  • 12

    Vapana

    RPG game statistics engine, scenario builder, and unit tester

    Vapana is a C++ console engine that can be used to create custom scenarios of turn-based RPG combat. This combat utilizes sophisticated AI that feed intelligence off of important combat statistics. In addition, these combat statistics can be recorded and evaluated over time so as to fit characters and equipment loadouts to reach specific optimum results in combat. As a simple means of contributing to this project, the average user can simply run the application, make some custom...
    Downloads: 0 This Week
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  • 13
    Tic-Tac-Toe Invincible

    Tic-Tac-Toe Invincible

    A Tic-Tac-Toe AI that NEVER loses!

    A simple, fun tic-tac-toe game. (Beat the 1-Player AI at level 3 difficulty, I dare you!) The game has 2 versions: 1. Dos-based: was developed by Turbo C and runs under DOSBox. 2. Regular: was developed by MS C++ Console, and can run under any regular consoles. Both 1-player and 2-player modes are available. Enjoy! Checkout: http://hifuture.org/products-open-source-projects/ for more open source applications!
    Downloads: 0 This Week
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  • 14
    Robogathers

    Robogathers

    A simple opensource 3d network game

    Robogathers is a 3d game, developed mainly for academic purposes to teach future software engineers with 3d graphic processing, mathematical modelling, networking and multithreading. In the far future we also want to use this project as a base for scientific research in fields of visual odometry, simultaneous localization and mapping and computer vision. The game consist in driving your robot gathering good prizes and avoiding bad ones. The game is multiplayer and during...
    Downloads: 0 This Week
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  • 15

    Hostile Worlds

    Hostile Worlds is a squad based real-time tactics multiplayer game.

    Hostile Worlds is a free squad based real-time tactics multiplayer game prototype. Two to eight players, divided into two teams, battle each other on a desolate alien world. Each team's goal is to collect a certain amount of alien artifacts while constantly being under attack by the opposing team and AI controlled aliens. Hostile Worlds' core experience consists of choosing your own tactic and play style by constantly customizing your squad during the game: Several unit types are available...
    Downloads: 0 This Week
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  • 16
    The is a modification for the game S.T.A.L.K.E.R. Shadow of Chernobyl. With original work by MaxFu and merged works from other modders.
    Downloads: 0 This Week
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  • 17

    Connect 4 AI

    a connect 4 game with a smart AI

    Connect-4 is a very simple game to learn. It is played on a 8 X 8 board (actually should be 7 x 6 but in this project we changed it to 8 X 8) and, the goal is to get four consecutive cells either horizontally, vertically or diagonally. The first player to get four consecutive cells wins. It has been proven that there is an optimal strategy for this game i.e. In this project, we worked on implementing a player that uses a minimax with alpha-beta pruning and a heuristic model using Java...
    Downloads: 0 This Week
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  • 18
    Link Five

    Link Five

    Link five, also known as 5-in-a-Row,is a traditional oriental game.

    Link five, also known as GoMoku or 5-in-a-Row, is a traditional oriental game played with black and white stones on a 19x19 GO board. It is a simple game, more like Tic-Tac-Toe than GO. It's relation to GO is similar to that of Checkers to Chess. In this game, you can play with the computer AI. You can select the difficulty(simple, medium, hard). You can also set the background music.
    Downloads: 0 This Week
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  • 19

    Vis ad Pugnam

    Simple strategy game

    Symbolic graphic. OpenGL. 5 buildings: Barracks- increase max army size by 5. Cost: 16$. Factory- produces units. Cost: 50$. Pylon - can only build close to it. Cost: 70$. Bank - produces money. Cost: 100$. Wall- stops enemy units and hurts them. Cost: 8$. Every player starts with a pylon, bank and 100$. CPU players have a simple AI. Every next builded bank generates smaller amount of money (its like calculating Euler constant value). You can't directly control units...
    Downloads: 0 This Week
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  • 20
    Swarm Wars

    Swarm Wars

    Safety in numbers.

    REPOSITORY MOVED TO GITHUB: https://github.com/happyjack27/SwarmWars video sample: http://youtu.be/s5mLNbdBQGY A game where you evolve & compete AI swarms. The organisms use swarm intelligence & ant colony optimization. The organisms can communicate through 3-color signaling as well as by laying beacons. They can attack and repair other organisms. They can select mates, and they can gather and distribute food and material. This behavior is controlled by a genetically evolved...
    Downloads: 0 This Week
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  • 21
    NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
    Downloads: 0 This Week
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  • 22

    G19 - Uno Card Game

    Uno card game for the G19 Logitech keyboard

    An Uno card game for the G19 Logitech keyboard. SVN: https://g19unocardgame.svn.sourceforge.net/svnroot/g19unocardgame SVN Browse: http://g19unocardgame.svn.sourceforge.net/ For bugs/questions: napoleonite2010 at gmail dot com
    Downloads: 1 This Week
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  • 23
    BETA Xbox (360) Windows : 64x and 34x; Rage Lost World is a 3rd person/1st person/ 2nd person shooter games; idea coming off of gta and doom 3; Game Engines being use Extreme/Killer/Doom 3/GTA san andreas; This game takes place in the year of 12/20/12, you are just coming back from a biz trip till you meet death himself face to face; XNA 4.0/Direct x 9 c/ 10 / 11/ Java importers version 2.0, 3.0; C++/ A++
    Downloads: 0 This Week
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  • 24

    AI Engine for Mancala

    AI engine developed for Mancala game using CPP.

    This AI engine developed using CPP with minor QT library function which will be easily replaceable using standard CPP function. This Engine takes complete Mancala board as input string in this format. Format : pit-numberOfStone 0-4,1-4,2-4,3-4,4-4,5-4,6-0,7-4,8-4,9-4,10-4,11-4,12-4,13-0 Pits are arranged like that. 12 11 10 9 8 7 13 6 0 1 2 3 4 5 so the format is pit number - number of stone in that pit...
    Downloads: 0 This Week
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  • 25

    Connect Four

    A simple connect four game in C#

    This is a small and simple project which i used to work on creating a minimax algorithm. In its current state, the algorithm is finished. Future updates will try to: 1. Add heuristics instead of just checking for wins 2. Introduce alpha-beta pruning Other updates not concerning the AI will be: 1. Coins will fall down into place, instead of appearing 2. You can set if you want to play with 2 humans, 2 computers or an AI and a human. 3. You can select different AI's Lots of work...
    Downloads: 0 This Week
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