Showing 1674 open source projects for "game library"

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  • 1
    FuzzyWuzzy

    FuzzyWuzzy

    Fuzzy string matching in Python

    We’ve made it our mission to pull in event tickets from every corner of the internet, showing you them all on the same screen so you can compare them and get to your game/concert/show as quickly as possible. Of course, a big problem with most corners of the internet is labeling. One of our most consistently frustrating issues is trying to figure out whether two ticket listings are for the same real-life event (that is, without enlisting the help of our army of interns). To pick an example...
    Downloads: 2 This Week
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  • 2
    This project is intended to provide code to be used with MySQL and Python to create a database of major league baseball game events which are freely provided by the mlb.com Gameday application. Older version also support creating a retrosheet.org database but that is no longer supported. All major and minor league pitch location and game statistic data can be downloaded using BBOS. Installation Videos! Part 1: http://youtu.be/rnv2VLcG-eI Part 2: http://youtu.be/eFudbMWHNlQ Special...
    Downloads: 1 This Week
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  • 3
    Rhubarb

    Rhubarb

    A WebSocket library optimized for multiplayer JS games

    Rhubarb is a lightweight WebSocket library for multiplayer HTML5 games. It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. It also triggers...
    Downloads: 1 This Week
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  • 4
    JavaForce

    JavaForce

    Java Development Framework

    JavaForce (JF) is a Java library extending the capabilities of Java. It includes a VoIP stack and native bindings for FFMPEG, OpenGL, and Camera (Windows, Linux and Mac). Includes an OpenGL framework that can load .3ds and .blend files. Includes many apps such as jPhoneLite, jPBXLite, jfPaint, jfVideo Creator, etc. JF is the core of the Java/Linux Operating System : jfLinux.sf.net JF is also used to create another Minecraft clone : jfcraft.sf.net Moved to github.com/pquiring/javaforce
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    Downloads: 23 This Week
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  • 5

    TGL (C++ Library)

    C++ Object Library

    TGL (Tiny Generic Library) is a C++ object library, mainly focused on Win32 (therefore low performance) video game programming. At the moment, the library is not complete. It cannot be expected to do much at this stage. Currently tglAngler, tglDisplay, tglString, tglTexture, tglVector, and tglWindow have complete definitions.
    Downloads: 0 This Week
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  • 6
    Jack LIRE (Linked Record)

    Jack LIRE (Linked Record)

    Quantum universal object system with referencing and genetics

    Jack LIRE (Linked Record) is a quantum database-backed life-long text record diary with referencing (linking) between records, and a data library for life-long keeping of files such as documents, photographs, music and more. The diary records are fully searchable. Files can be mentioned in diary records to preserve memories, document knowledge and ideas, and more. Massive numbers of diary records and files can be permanently kept. A database located on one computer can be accessed from another...
    Downloads: 0 This Week
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  • 7

    SmartBody

    Character animation system for games and simulations.

    ... or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
    Downloads: 1 This Week
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  • 8
    Native File Dialog

    Native File Dialog

    Neat C library that portably invokes native file open and save dialogs

    A tiny, neat C library that portably invokes native file open, folder select, and save dialogs. Write dialog code once and have it pop up native dialogs on all supported platforms. Avoid linking large dependencies like wxWidgets and qt. Tested, works alongside libsdl on all platforms, for the game developers out there.
    Downloads: 1 This Week
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  • 9
    Agar

    Agar

    Cross Platform GUI Toolkit

    Agar provides a base GUI framework and a standard set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS X, SDL and others. It takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager. It includes a standard library of general-purpose widgets, and is also designed to be extended externally. New widgets can...
    Downloads: 0 This Week
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  • 10
    KPP_WFRP ed1

    KPP_WFRP ed1

    Basic Character Creator for Warhammer Fantasy Role Play

    Basic Character Creator for Warhammer Fantasy Role Play (1st edition), was made for create a basic player's characters in WFRP 1ed game. If you want to know more about application's working, just press F1 in main window of app or check ABOUT.
    Downloads: 0 This Week
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  • 11
    ugtrain

    ugtrain

    Universal elite game trainer for the command line on Linux.

    The ugtrain is the universal elite game trainer for the command line on Linux under GPLv3. Its dynamic memory support sets it apart. A preloader, a memory discovery and a memory hacking library are included for this. Other features: config file per game, included FOSS game example configs, simplified discovery, security bypassing, automatic adaptation to compiling differences. This project is mostly handled on GitHub: https://github.com/ugtrain/ugtrain
    Downloads: 1 This Week
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  • 12
    Game Control Plus

    Game Control Plus

    Gamepads and Joysticks for Processing

    V1.1 is the last version for Processing 2 V1.2 is the last version for Processing 3 This library, based on the discontinued ProControll library, enables Processing (www.processing.org) programmers to connect and use joysticks, gamepads and other game control devices in their sketches. The associated Game Control Configuration tool not only simplifies the task of setting up a sketch using this library, but also makes it easier to use the sketch on different systems and different...
    Downloads: 8 This Week
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  • 13
    Dopamine

    Dopamine

    Framework for prototyping of reinforcement learning algorithms

    Dopamine is a research framework for fast prototyping of reinforcement learning algorithms. It aims to fill the need for a small, easily grokked codebase in which users can freely experiment with wild ideas (speculative research). This first version focuses on supporting the state-of-the-art, single-GPU Rainbow agent (Hessel et al., 2018) applied to Atari 2600 game-playing (Bellemare et al., 2013). Specifically, our Rainbow agent implements the three components identified as most important...
    Downloads: 0 This Week
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  • 14

    Wheefun Ingeniously Retro Engine

    Low-Level Game Engine for Retro Platforms

    WFIRE is a low-level game engine which provides a portable library allowing for writing video games for multiple classic targets. Originally written for a game called the Crypts of Eldor, WFIRE aims to provide compatibility with a number of constrained environments, such as DOS and the Amiga. It also aims for "new-retro" computers such as the Commander X16 and the Neon816. Of course, modern operating environments such as Windows NT and GNU/Linux are also planned. WFIRE is meant to reduce...
    Downloads: 0 This Week
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  • 15

    forthcyclesgame

    A simple Light Cycles alike game for DXForth with xplgraph

    This is simple Light Cycles imitation written in Forth. Comparing to original game, the carts are moving in waves rather than straight lines. It should compile with DXForth and xplgraph library on DOS and CP/ M systems. For CP/M version of xplgraph library look for my other project: https://sourceforge.net/projects/xplgraph-cpmgsx-dxforth
    Downloads: 0 This Week
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  • 16
    BattleCalc

    BattleCalc

    Android App for Axis&Allies board game battle simulations

    This Android App is designed for assisting players of the Axis&Allies board games to better plan your game. It allows you to calculate the chances of winning or loosing a certain battle, track your income and see the sum of the units you buy. You now can download it directly from the android play store: https://play.google.com/store/apps/details?id=at.xegsoft.battlecalc
    Downloads: 0 This Week
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  • 17
    UniRx

    UniRx

    Reactive extensions for Unity

    ... is a library for composing asynchronous and event-based programs using observable collections and LINQ-style query operators. The game loop (every Update, OnCollisionEnter, etc), sensor data (Kinect, Leap Motion, VR Input, etc.) are all types of events. Rx represents events as reactive sequences which are both easily composable and support time-based operations by using LINQ query operators.
    Downloads: 0 This Week
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  • 18
    Fuego is a collection of C++ libraries for developing software for the game of Go. It includes a Go player using Monte-Carlo tree search.
    Downloads: 31 This Week
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  • 19
    PIRATES - The Rescue (irrlicht)

    PIRATES - The Rescue (irrlicht)

    A simple game to entertain all family

    "PIRATES - The Rescue" A simple game to entertain all family. I use it to keep the kids busy. Its very easy to play and all you need is to use 3 keys: UP, DOWN and SHOOT. ✿ Join our facebook group: https://www.facebook.com/groups/programadoresdeportugal ✿ Webpage: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=52256 INCLUDES: No violence, no zombies, no blood, no time limit, no lives, no "war" sounds... NO stress! IMPORTANT: May require a fast computer, since it uses 3D...
    Downloads: 0 This Week
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  • 20

    nxna

    A cross-platform game library based on XNA, but written in C++

    NXNA is a cross-platform game library based on XNA, but written in C++. It supports OpenGL and Direct3D 11, and runs on iOS, Windows, Linux, and OSX.
    Downloads: 0 This Week
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  • 21
    Aussie Lotto

    Aussie Lotto

    Aussit Lotto is tattslotto game player and checker for Australia.

    Aussie Lotto is a simple application to make creating numbers for lottery games, and checking results easier. This program allows you to automatically generate numbers for a variety of Lotto games which are available in Australia. You can save the games, add further your own selected numbers and check them against the results of the draw, instantly finding out what games you've won without having to first check the ticket yourself, or take it to be scanned. This is ideal if you want to...
    Downloads: 2 This Week
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  • 22

    Captains Game Engine

    Portable game engine with main focus on point-and-click adventures

    This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL and DirectX and run on Linux, Windows and Android. It even runs in the browser with WebGL through emscripten. It was originally used to create a round-based 3D multiplayer role-playing game called Heroquest. Now, the main focus has shifted to create a portable point-and-click adventure system and some adventure games.
    Downloads: 0 This Week
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  • 23
    Jepe is an Pokémon Game engine. We have been working on pokémon fan games for quite a while now, but found no easy framework to program them. Therefore we are making this engine.
    Downloads: 0 This Week
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  • 24
    A project which uses existing speech recognition and speech translation resources to build conversation partners for beginning language students, based on the idea of a "translation game".
    Downloads: 0 This Week
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  • 25

    Simple Multiuser Online Scenes

    X3D Prototypes for the SMUOS Component

    Develop X3D prototypes to ease the use of the X3D network sensor for simple multiuser online scenes
    Downloads: 0 This Week
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