Showing 29 open source projects for "game library"

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  • 1
    IMYplay

    IMYplay

    Plays iMelody (IMY) files using many sound systems

    IMYplay is a player for iMelody (IMY) ringtones / files (https://en.wikipedia.org/wiki/IMelody). IMYplay can use the following outputs to produce sound: 1. The Allegro game library (http://alleg.sf.net), 2. SDL (Simple DirectMedia Layer; http://www.libsdl.org), 3. ALSA (Advanced Linux Sound Architecture; http://alsa-project.org), 4. OSS (Open Sound System), 5. Libao (http://xiph.org/ao), 6. PortAudiov19 (http://www.portaudio.com), 7. PulseAudio (http://www.pulseaudio.org), 8. JACK1/JACK2 (http...
    Downloads: 3 This Week
    Last Update:
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  • 2

    Simple STM32 Run

    Run STM32 with simple examples

    By remove dependency to complex STM32 library, each package try to give a simplest code clip drive STM32 working with particular functionality. Supported Core: STM32F107VC
    Downloads: 0 This Week
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  • 3
    This is the source code for the 1994 DOS shareware game God of Thunder (Turbo C/Assembler). It is a good example of how not to code in C. I was once told it was impressive that it actually worked, so that's something. This is only the main source code here. I have released it to the public domain. Do whatever you want with it. It will not compile as-is. There is at least 1 3rd party compression file missing and the sound/music code was a licensed library that is not open source. The opening...
    Downloads: 9 This Week
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  • 4
    RAMvader-DeadSpace

    RAMvader-DeadSpace

    A trainer (hacks!) for the game Dead Space.

    [ATTENTION] As of 2018-09-02 this project has been moved to GitHub and is now available in the link provided below: https://github.com/vinicius-ras/ramvader-deadspace RAMvader-DeadSpace is an opensource trainer for the game Dead Space. It has been developed using C# (WPF for user interface, p/Invoke to make calls to lower-level Windows API) and some Assembly instructions. RAMvader-DeadSpace uses the RAMvader library to have access to most low-level trainer functionality...
    Downloads: 0 This Week
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  • 5
    RAMvader-LittleFighter2

    RAMvader-LittleFighter2

    A trainer (hacks!) for the game Little Fighter 2.

    [ATTENTION] As of 2018-09-02 this project has been moved to GitHub and is now available in the link provided below: https://github.com/vinicius-ras/ramvader-littlefighter2 RAMvader-LittleFighter2 is an opensource trainer for the game Little Fighter 2. It has been developed using C# (WPF for user interface, p/Invoke to make calls to lower-level Windows API) and some Assembly instructions. RAMvader-LittleFighter2 uses the RAMvader library to have access to most low-level trainer...
    Downloads: 0 This Week
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  • 6
    RAMvader-Trine-EnchantedEdition

    RAMvader-Trine-EnchantedEdition

    A trainer (hacks!) for the game Trine (Enchanted Edition).

    [ATTENTION] As of 2018-09-02 this project has been moved to GitHub and is now available in the link provided below: https://github.com/vinicius-ras/ramvader-trine-enchanted-edition RAMvader-Trine-EnchantedEdition is an opensource trainer for the game Trine (Enchanted Edition). It has been developed using C# (WPF for user interface, p/Invoke to make calls to lower-level Windows API) and some Assembly instructions. RAMvader-Trine-EnchantedEdition uses the RAMvader library to have access...
    Downloads: 0 This Week
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  • 7
    RAMvader-Darksiders

    RAMvader-Darksiders

    A trainer (hacks!) for the game Darksiders.

    [ATTENTION] As of 2018-09-02 this project has been moved to GitHub and is now available in the link provided below: https://github.com/vinicius-ras/ramvader-darksiders RAMvader-Darksiders is an opensource trainer for the game Darksiders. It has been developed using C# (WPF for user interface, p/Invoke to make calls to lower-level Windows API) and some Assembly instructions. RAMvader-Darksiders uses the RAMvader library to have access to most low-level trainer functionality...
    Downloads: 1 This Week
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  • 8
    RAMvader-BioshockInfinite

    RAMvader-BioshockInfinite

    A trainer (hacks!) for the game BioShock Infinite.

    [ATTENTION] As of 2018-09-02 this project has been moved to GitHub and is now available in the link provided below: https://github.com/vinicius-ras/ramvader-bioshockinfinite BioShredder Infinite is an opensource trainer for the game BioShock Infinite. It has been developed using C# (WPF for user interface, p/Invoke to make calls to lower-level Windows API) and some Assembly instructions. BioShredder Infinite uses the RAMvader library to have access to most low-level trainer...
    Downloads: 0 This Week
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  • 9
    RAMvader-Aquaria

    RAMvader-Aquaria

    A trainer (hacks!) for the game Aquaria.

    [ATTENTION] As of 2018-09-02 this project has been moved to GitHub and is now available in the link provided below: https://github.com/vinicius-ras/ramvader-aquaria AquaRipper is an opensource trainer for the game Aquaria. It has been developed using C# (WPF for user interface, p/Invoke to make calls to lower-level Windows API) and some Assembly instructions. AquaRipper uses the RAMvader library to have access to most low-level trainer functionality, such as performing reading...
    Downloads: 1 This Week
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  • 10
    Drivers, firmware and cross dev tools for the Commodore 64 Retro Replay, RRNet and MMC64.
    Downloads: 4 This Week
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  • 11
    RealBoy

    RealBoy

    Complete, Fast, Accurate, Game Boy/CGB/SGB Emulator.

    RealBoy is a Complete, Fast, Accurate, Free/Open-Source Game Boy, Game Boy Color and Super Game Boy Emulator for Linux/Unix.
    Downloads: 0 This Week
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  • 12
    pyirrlicht

    pyirrlicht

    Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal

    Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
    Downloads: 4 This Week
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  • 13
    Apple Game Server 3.1

    Apple Game Server 3.1

    Upload games to legacy apple // computers via serial and no floppies!

    This java (version 6 or higher) program allows you to send games directly to an old apple // computer with no need for floppies, only a serial cable. No hardware modification is necessary, you only need a working serial connection. A cousin of this project can be found here: http://asciiexpress.net/gameserver/ (Thanks Egan!)
    Downloads: 6 This Week
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  • 14

    Bolder Dash

    A cross-platform «Boulder Dash»-like game in Oberon/Component Pascal

    A goal of this project is not only produce a small funny game. It demonstates the power of Oberon technologies, shows how a game can be written to be launched under such different platforms. Portability is a strong feature of Oberons, and I use it, - Dash has portable game code (common for defferent platforms, written in Oberon-1) and non-portable layers to a hardware platform. Dash shows the portability and cross-platform in widely look, more than mainstream solutions can propose us. Yes, I...
    Downloads: 0 This Week
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  • 15
    Vector3D SSE
    A C++ header library for fast operations on vectors/matrices (3D/3x3) using Streaming SIMD Extensions (SSE, SSE2, SSE3, SSE4); Tends to be used in 3D graphics applications and game developement.
    Downloads: 1 This Week
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  • 16
    LitTech
    LitTech is a 2D game engine framework which is programmed in Delphi and ASM. The engine relies on plugin usage to perform its tasks and is thus not internally bound to any hardware specifications. Pre-built plugins (e.g. DX9, FMODEx) are included.
    Downloads: 0 This Week
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  • 17
    This project is an Anti-Stack 4 game written in TASM assembly using freelib. Fairly well commented code. Please improve this game and fix bugs.
    Downloads: 0 This Week
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  • 18
    A set of windows DLLs (with source code, assembly) designed to ease programming of RTS and RTS-GUI-compatible games in any programming lanugage. Includes procedures for resources, map and unit managment/movement/display. Designed to grow over time.
    Downloads: 0 This Week
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  • 19
    Latronix Regnum Arts - Open Source Faction is an open source and freeware developer for all sorts of goodies. Be it games or applications. This is the home for the Drug Turfs Game (A Drug Wars like game) and the Drug Turfs Library.
    Downloads: 6 This Week
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  • 20
    Corex and related libaries (BINOS,APS). Designed for GBA and NDS console, but may port to another platform.
    Downloads: 2 This Week
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  • 21
    DSLinux is a Linux port for the Nintendo DS game console.
    Downloads: 0 This Week
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  • 22
    A online multiplayer dominoes game.
    Downloads: 0 This Week
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  • 23
    (Note: this page is basically abandoned, but the compiler and library are still in development, see http://www.vr32.de/ for details.) gccVB is a GCC-based tool-chain targeting the custom NEC v810 variant used in Nintendo©'s Virtual Boy™ game syst
    Downloads: 0 This Week
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  • 24
    Planetary Force is a platform shooter spaceship game entirely written in Assembly Language. It contains other utilities such as a stage editor which was written in Delphi and a bitmap editor which was also written in Assembly Language.
    Downloads: 0 This Week
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  • 25
    Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
    Downloads: 0 This Week
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