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Astronomy is an open-source game engine for Windows supporting OpenGL (with modern hardware capabilities support), OpenAL, DirectInput, multithreading, scripting, physics.
Xblast TNG (The Next Generation) try to make xblast expansible. More network,
more bomb types, more shapes. All in opengl and sdl (also linux
and windows compatible), openal will be optinable.
This is a program witten in C++ for playing AVI files (and possibly other formats in the future) on Windows. It is intended to be able to play damaged or incomplete files that other programs cannot. It uses OpenGL and OpenAL for the video/audio playback.
3d engine based on OpenGL/OpenAL/GLUT/ImageLib/ColDet. Use MS3D file format and can read all texture file format including avi animated textures. support lightmap, real time shadows, transparency, ... sound modelling done using milkshape and \"cube as s
Avoid The Roid is an asteroids like multiplayer game based on Maelstrom for Linux. The game is written in c++ and uses unix sockets for networking, pthreads for threading, OpenGL for graphics, glut for windows and input, and OpenAL for audio.
Tiglis is placed in a fantasy setting and it is a turn based strategic and economic simulation. It is planned to use OpenGL and OpenAL. Tiglis will support single- und multi-player games with several computer opponents of variable strength.
Tiglis wil
TinyLIB is an emulation layer to make all platforms look the same.
It is very small and meant for game development. TinyLIB provides a
subset of GLUT/OpenGL, OpenAL, bsd sockets, and the C standard library.
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Moog and Blith Kombat (or MBK for short) is a one-on-one or human-vs-AI 3D fighting game with cavemen and other such random characters. Graphics done with OpenGL, sound with OpenAL. MBK runs on Linux and Windows with a Mac port soon. Network play planned.
Simple Game Engine, designed to handle all the hard tasks for the users. Simple Game Engine takes OpenGL, OpenAL and SDL and wraps them together. Included will be collision detection between polygons and sprites. Water and wind effects.
This engine was built for so starting game developers can get off the ground easily. The engine is entirely 2D and written in C++11.
Quasar, the name given because it fuses multiple libraries together seemlessly to create a beautiful and powerful entity, is a 2D game engine that uses OpenGL, OpenAL and Qt! This allows the engine to run on multiple platforms with the targets currently:
- Windows
- Linux
- Mac OS X
Игровой движок ( Games Engine ) с гибким управлением компонентами движка, графикой OpenGL 4.1, GPCPU OpenCL 1.0, звуком OpenAL и набором инструментов для комфортной разработки игр.
I'm using this to make an Open Source game from scratch. By now it's only me, so it will take some time, but I'll keep you posted. The idea is to make a 3D plattform game using OpenGL, SDL and C++, and then extend it to use OpenAL.
Mirage Game Engine is a full-scale game engine designed to pull the future game Mirage. It's build on open-source (some customized) libraries only. (Currently Ogre3D, ODE, Lua, OIS and OpenAL is planned).
SupeRPG is a basic engine 3d for RPGs. It uses: Ogre 3d as render, Ageia physics as physics system and openAL as audio system. It has a multilingual system, hourly system and it is totally customizable via plugins.