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GTEngine was started by members of the Game Tutorials web site, www.gametutorials.com, to bring together the various talents and levels of knowledge in the creation of a 3Dgameengine, and to foster our continued learning in a specific project.
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
Holy3D is a next generation 3Dgameengine designed and built with portability, usability and extendibility in mind. Our goal is to provide state-of-the-art technology combined with an easy programming interface for best possible Return On Investment.
RainEngine is a 3D, multiplayer, Real Time Strategy gameengine with a strong focus on extensibility. Unlike traditional RTS games, users of games made with the RainEngine will be able to create/customize their own units, races, and AI.
Sodalitas will be a revolutionary pseudo-Action/RPG utilizing OpenGL and C++ as the backbone for the engine. Taking elements from Tolkien and the cyberpunk genre, it will blend the action and RPG genres together to form a strategic, adventure game.
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A basic OpenGL 3Dgameengine built from the ground up to support multi-texturing, mip-mapping, face culling and more. Its simplicity is its virtue to aid in learning and to ease expansion. Currently, it runs on Windows using MFC, Linux support is coming
Yet Another Homemade GameEngine (yahge) is what the name says a free open source 3DGameEngine geared towards development of 3D First Person Shooters. Major goals are to provide a Rapid Prototyping System for Game Ideas or to make Game Demos for Resume
This community edition of the RPG Toolkit provides an unofficial advancement of the software; the initial goal is to rewrite the editor, followed in the future by a rewrite of the game engine. We aim to build on work done the community in developing
Neverending ODC is a multiplayer roleplaying game project (RPG). The primary goal
is to create the tools and game-engine for editing and playing a huge fantasy
world.
Milk Engine is a flexible engine suitable for almost any game. Milk Engine will contain everything needed to develop a game, even for the newbie. Yet its very useful for advanced users. Its based on OpenGL and SDL, therefore its also cross-platform.
World Foundry is a 3D level gameengine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
The Cactus 3Dengine is a port of the 3Dengine programmed by Peter Walser in Java (www.idx3d.ch). It provides an Object-Oriented interface for displaying 3D graphics realtime, and software-rendered. Currently, the library compiles as a Win32 DLL.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
Sydengine3D is an other 3Dgameengine. It\\\'s realized in a research and discover aims. It \\\'s trying to follow the OO programming with C++ and OpenGL(tm) library for the 3D graphic side, OpenIL for the image manipulation and the FMOD libary for soun
This project has been put on hold until the status of Java3D is more well known. Gunner is a first person, 3D shooter game written in Java/Java3d. Not only will the actual game be developed, but also development tools, level editor, script editor etc.