Create, in a few hours, an eCRF that is as easy to use as a paper one, and avoid the biggest headaches in data collection in Pre-authorisation and Post-authorisation studies of your medical device. Incorporate an EDC that is highly flexible when creating the eCRF, this will allow you to meet the needs of any kind of study. Save tons of time in the management and monitoring of the study with the management and monitoring tools included in the EDC. Use a validated system with all the security guarantees that give trust to the sponsor and allow the collection of quality data. Don’t wait until the analysis phase to discover mistakes in the data or you will end up chasing down investigators to correct them. Prevent the process of creation of an eCRF from being long and complex.
A complete engine and toolkit to create simple 2D games, harnessing the power of XNA.
To work on Zune, Xbox and PC, every single tool that is needed is provided.
Built using XNAGame Studio 2.0, Collateral is a 2D side-scrolling space craft shooter. The goal of the game is to shoot as many enemy space craft down without crashing into one. Try the game yourself, and let’s see who could get the highest score!
"Chimera2D" is an 2D Games Engine For creating video games written in C #, which combines ease and power. The engine uses the library XNA which allows portability (Cross Plateform) between PC and Xbox360. Thus, with the wealth that it bears the POO, Ch
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
A development project using XNAGame Studio 4.0 (C#), for deployment to XBox360 and PC. Game is similar to Kurushi/Intelligent Qube, with new variations, and online multiplayer via XBox Live!
Ground up development of a 2d tactical/strategic scenario based game
This is a project to create a tactical, scenario based board game engine in C#. The intent is to create an XNAgame context on top. Currently, I'm working with an ad-hoc console renderer for dev testing.
The intent is to keep this project as MS self-contained as possible.
Isometric engine for 2D rendering with XNA and SDL
Isometric engine for 2D rendering.
Supported frameworks:
* SDL
* XNA
* easily extendable to other frameworks
Features:
* diamond maps of different width and height
* user defined tile size (via rendering metrics)
* supports 1 static tile + and any amount of movable elements per cell
* z-order display
* supports animated tiles
* supports zooming (ability to define tilesets for different rendering metrics and switch between them)
* supports multi-cell elements
For companies interested in a customer acquisition and member management solution to increase sales, and scale their business
Genius Avenue powers the insurance and benefits industry with custom capabilities and innovative, customer-centric platform solutions that connect products to consumers and increase the bottom line.
a simple 2D space shooter game programmed with XNA framework
+ 4 different weapons
+ 3 different bosses
+ 3 different goon types
+ infinite levels
+ save and load
+ other hidden features
*special thanks to Tony Chen for his music tracks