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Example of raytracing from book by Shikin E. V. and A. V. Boreskov "Computer Graphics: Dynamics, Realistic Images." Dialog-MIFI, Moscow, 1995 (in Russian) ported to modern development environment.
This is a simple raytracing algorithm implementation. The same algorithm is implemented on CPU and GPU with CUDA, and the performance of the GPU based raytracing is much better than the naive CPU one. cuda and directx sdk are required.
This is a raytracer, based on Roman Kuchkuda's paper "An Introduction to RayTracing", and was written to simulate and understand the raytracing algorithm. It is mainly done in C and uses the Allegro Library to colorize some pixels.
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Simple parallel implementation of a ray-tracing algorythm.
(Made for my diploma for bachelor degree).
Supports:
wavefront .obj format (for models).
Custom-made scene xml format.
Scene data represented by Tree format.
Uses MPI / OpenMP.
This is a Java implementation of ray tracer presented in the book RayTracing from the Ground Up. Since it is in Java, it can be run on every platform. Note that the implementation is ongoing and it is developed as an Eclipse project.
ZRay is a kind of RayTracing technic. Note that Raytracing describes a method for producing visual images constructed in 3D computer graphics environments, with more realism than either ray casting or scanline rendering techniques.
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Optical raytracing library based on MATLAB environment Now working on the simple raytracing simulation. Documents are not ready yet. NEW UPDATE : ray generation function, other bug fix and multiple ray treatment
This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses raytracing to compute accessibility values and stores the result in 2D textures maps.
RayTracing micro-processor RTMP. Features: * Programmable pixel shaders. * SIMD 32-bit ALU. * Hardware support for Octree scene traversal. * Ray intersection cache. * Support for mutiple instances of RTMP working concurrently.
bwfirt (Benchmark Without Fast Interactive RayTracing) is a framework for benchmarking raytracing kernels in
the context of a realistic light simulation application.
OpenRayTrace is an optical lens design software that performs raytracing. It is built using python, wxPython, and PyOpenGL. It should run on any platform that python, wxPython and PyOpenGL run on.
Sunflow is a rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible raytracing core and an extensible object-oriented design.
XJRT is an open source Java renderer with a raytracing backend. The renderer currently supports CSG and a variety of shapes and model formats. Objects can be created in Java or through XML, Java is used as the shading language for the renderer.