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Optical raytracing library based on MATLAB environment Now working on the simple raytracing simulation. Documents are not ready yet. NEW UPDATE : ray generation function, other bug fix and multiple ray treatment
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This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses raytracing to compute accessibility values and stores the result in 2D textures maps.
RayTracing micro-processor RTMP. Features: * Programmable pixel shaders. * SIMD 32-bit ALU. * Hardware support for Octree scene traversal. * Ray intersection cache. * Support for mutiple instances of RTMP working concurrently.
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bwfirt (Benchmark Without Fast Interactive RayTracing) is a framework for benchmarking raytracing kernels in
the context of a realistic light simulation application.
OpenRayTrace is an optical lens design software that performs raytracing. It is built using python, wxPython, and PyOpenGL. It should run on any platform that python, wxPython and PyOpenGL run on.
Sunflow is a rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible raytracing core and an extensible object-oriented design.
XJRT is an open source Java renderer with a raytracing backend. The renderer currently supports CSG and a variety of shapes and model formats. Objects can be created in Java or through XML, Java is used as the shading language for the renderer.
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as RayTracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn raytracing.
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
Mythox Rendering System is an open source photorealistic renderer employing radiosity, raytracing, photon mapping, BSSRDF and will support
Max, Maya as a plugin. It will run under both Windows and *NIX.
Ray-Tracing-3D-Engine
A Ray Tracer in C, based on the ray tracer by Caleb Piercy AKA gth759k (https://sourceforge.net/projects/rasterrain/)
I recoded his raytracer in C and added some basic game controlls and physics+
I'm trying to port it to OpenGL
Implementation of raytracing algorithm. Takes into account all physical properties of bodies. Includes scene definition language - a special language developed to help build complex scenes applying theoretical set operations on quadrics.