JOODE, the Java Object Orientated DynamicsEngine. This project is a port of the popular open source physics engine ODE. see http://www.javagaming.org/forums/index.php?board=11.0
Erode is a comprehensive layer over ODE (Open DynamicsEngine) library which allow you to easily create ODE world and visualize them (through Qt widget). It also offers convenient functions to control the appearance, parameters etc.
The aim of this project is the integration of the "Newton Game Dynamics" physics engine into the popular Game Engine "Reality Factory". The well-known Genesis3d powered engine is now powered by the great physics technology of NGD.
Dark Skies is a third person 3D space shooter using the 3D engine Irrlicht for graphics and the physics engine Open DynamicsEngine for correct physical behaviour.
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
IPhysics is a wrapper for irrlicht 3d engine and newton dynamics. This wrapper makes work for developers a lot easier and allows features like character controller to be added in a few lines.
Flatland is a simple cross-platform object-oriented 2D collision library. It presents a C++ interface to the Open DynamicsEngine physics SDK. Flatland does not handle graphics, but two sample programs are available, both of which use OpenGL.
An online 3D hand to hand combat game utilizing the Open Dynamics physics engine for full realism. Coupled with a custom move designer and an online ladder and ranking system, RagDoll Combat is the ultimate in head to head online fighting and competition
Note: New versions are not being posted to source forge. Please check the project homepage at: http://www.cove.org/flade A free library for simulating 2D physics in Flash using Verlet integration. It currently features particles, stick & angular constra
OCamlODE is an OCaml interface to the ODE (Open DynamicsEngine) library. It is memory-safe (by extending ODE with finalisation support and reference-aware cleanup) and type-safe (exploring ways to incorporate subtyping).
Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open DynamicsEngine.
A Database Engine and Content Management System Server for the development of database systems; properly abstracting data and presentation, and providing extensibility through object classes, and onsite administration of content and dynamics.
jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open DynamicsEngine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it.
sheep is an open source rigid body dynamicsengine written in modern, strictly portable C++. It features collisions between hierarchies of convex polyhedra (using the SWIFT library), resting contacts handling and an extensible set of joints.
ODE for Java is a binding between C dynamics library ODE (Open DynamicsEngine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
The Athlete is a virtual robot living in the ODE (Open DynamicsEngine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
The DragonBreath Engine is a constraint solver based on local search. It features real-time computation, handling of dynamics, structural constraint satisfaction, and an easy way to include domain-specific knowledge.