This is a revision of the old Intellivision console game, Utopia, written in 1981 by Don Daglow. The code will be written using C++/DirectX 9. The game will have some new features and slightly different game logic, but will play similar to the original
"T1 Car Racing Simulation" is an open source 3D OpenGL racing simulation game for Linux. Currently it's in a sort of hibernation, due to our 3D artist leaving the project. If you want to help, please drop me a note.
Code for PIC micro to emulate a Sony Auto CD Multichanger and thus enables the AUX input on the rear of suitable Sony car radios. This in turns allows the owner of such a radio to use these inputs for a portable CD or MP3 player.
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Sigel teaches virtual robots to walk in a physical 3D-simulation.
It uses the method of "Genetic Programming" to evolve control
programs for any robots that come into your mind, visualizes them using OpenGL
and exports animations to Povray.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
ASSL (pronounced AY-sil), is a wrapper around CHP, an established async. process description language. This project provides a set of tools that aid the design, simulation, and synthesis of async. VLSI circuits. Common parser, independent tool projects
Verilator converts synthesizable Verilog HDL modules into SystemC modules. This enables users with Verilog code to have a publicly available co-simulation environment. For all information, see http://www.veripool.com/verilator.html.
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JBotRace is a car racing simulator, in which the cars are driven by bots. The bots are small programs written in Java and it is your task to develop the best bot! JBotRace contains a complete GUI for viewing races and developing the bots.
The Molecular Modeling Templates, MMT is a C++ class library for molecular simulation applications. MMT serves as a code basis that can be easily extended and modified to perform Monte Carlo and molecular dynamics simulations.
Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
The aim of the project is to provide a code base to support simulation of physical agents in virtual environments so to experiment with different combinations of NN and evolutive programming paradigms.
Solar Vehicle simulation library. This library is for the simulation of a solar vehicle in race conditions. It includes a car model, a weather model and a road (route) model all used by a race model.
SimGear is a set of open-source libraries designed to be used as
building blocks for quickly assembling 3d simulations, games, and
visualization applications.
SimGear is a relatively new project, and while quite a bit of code has
been written as par
SimStar GPL is an exciting open source space combat game. Networkable, portable, and open source, it's the shoot'em up for the next century! Uses OpenGL (Mesa) for high speed graphics and has over 1 megabyte of code available! NOT your dad's open source!
CarDriver is an educational Virtual Environment for safer driving. It is a game written in Python and Panda3D where you are the driver of a car and have to care about the traffic rules. It uses the Open Dynamics Engine (ODE) for the physical simulation.
Original Creator -> http://www.donhopkins.com
Original SimCity projects by Don Hopkins: http://www.art.net/~hopkins/Don/simcity/index.html
from: http://www.donhopkins.com/drupal/node/130
GPL Open Source Code of OLPC SimCity to be called Micropolis
CodeBot is a java (swing) based application that allows to generate keyboard and mouse events, by using simple scripting configuration. Bot allows to start and manage scripts in new threads. Can be used to write game bots or mouse/keyb simulations.
Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
The LTCodeSimulator (LTCodeS) implements the fountains code LT Code. This kind of codification was developed to obtain a simple algorithm based on the exclusive or operation to encode and decode the message.