Showing 361 open source projects for "textures"

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  • 1
    Hunyuan3D 2.0

    Hunyuan3D 2.0

    High-Resolution 3D Assets Generation with Large Scale Diffusion Models

    The Hunyuan3D-2 model, developed by Tencent, is designed for generating high-resolution 3D assets using large-scale diffusion models. This model offers advanced capabilities for creating detailed 3D models, including texture enhancements, multi-view shape generation, and rapid inference for real-time applications. It is particularly useful for industries requiring high-quality 3D content, such as gaming, film, and virtual reality. Hunyuan3D-2 supports various enhancements and is available...
    Downloads: 33 This Week
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  • 2
    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!)....
    Downloads: 13 This Week
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  • 3
    Babylon.js

    Babylon.js

    Open game and rendering engine packed into a JavaScript framework

    Our mission is to create one of the most powerful, beautiful, and simple Web rendering engines in the world. Our passion is to make it completely open and free for everyone. We are artists, developers, creators, and dreamers and we want to make it as simple as possible to enable everyone to bring their ideas to life. With this new version of Babylon.js, we set out to make it even easier to develop with. From a ton of new tools, to improved workflows and features, new documentation and more,...
    Downloads: 59 This Week
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  • 4
    Luanti

    Luanti

    Voxel game-creation platform with easy modding and game creation

    Luanti, originally known as Minetest, is a free, open-source voxel game engine and platform designed to let players, modders, and developers build and play diverse sandbox-style 3D worlds. Written in C++ for core performance and Lua for scripting, Luanti runs on multiple operating systems (Windows, macOS, Linux, BSD variants and even Android), making it highly accessible and cross-platform. Rather than being a single game, Luanti is meant as an engine and toolkit: individual “games” are...
    Downloads: 46 This Week
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  • 5
    Pixal3D

    Pixal3D

    Pixel-Aligned 3D Generation from Images

    ...Pixal3D improves this by explicitly lifting image features into 3D through back-projection, creating clearer correspondences between the input pixels and the generated asset. The system is designed to produce detailed geometry and physically based rendering textures rather than only coarse 3D approximations. It is useful for researchers, 3D artists, game asset workflows, and generative AI experiments focused on image-conditioned reconstruction. Its main value is combining generative flexibility with reconstruction-like visual fidelity.
    Downloads: 5 This Week
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  • 6
    ComfyUI-3D-Pack

    ComfyUI-3D-Pack

    An extensive node suite that enables ComfyUI to process 3D inputs

    ...ComfyUI itself is a node-based interface for designing and executing generative AI pipelines, and this extension expands its capabilities by introducing nodes specifically designed for working with three-dimensional data. The package allows the platform to process inputs such as meshes and UV textures and integrate them into generative workflows similar to those used for image and video generation. It incorporates modern 3D generation technologies including neural radiance fields, Gaussian splatting, and other AI-driven reconstruction techniques. Through these nodes, users can convert images into 3D models, manipulate geometry, and experiment with generative 3D workflows inside the visual pipeline editor.
    Downloads: 10 This Week
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  • 7
    MLX42

    MLX42

    Codam's own fixed, functioning alternative of the miniLibX

    MLX42 is a modern C graphics and windowing library built on top of GLFW and inspired by the original MLX library used in 42 school projects. It aims to provide a higher-level, beginner-friendly abstraction for students learning about graphical programming, while also embracing modern practices like event-driven input, texture rendering, and transparency. MLX42 is structured to reduce boilerplate and simplify the creation of games or interactive applications in C, making it an excellent...
    Downloads: 6 This Week
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  • 8
    Hunyuan3D-1

    Hunyuan3D-1

    A Unified Framework for Text-to-3D and Image-to-3D Generation

    Hunyuan3D-1 is an earlier version in the same 3D generation line (the unified framework for text-to-3D and image-to-3D tasks) by Tencent Hunyuan. It provides a framework combining shape generation and texture synthesis, enabling users to create 3D assets from images or text conditions. While less advanced than version 2.1, it laid the foundations for the later PBR, higher resolution, and open-source enhancements. (Note: less detailed public documentation was found for Hunyuan3D-1 compared to...
    Downloads: 5 This Week
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  • 9
    Z-Image

    Z-Image

    Image generation model with single-stream diffusion transformer

    Z-Image is an efficient, open-source image generation foundation model built to make high-quality image synthesis more accessible. With just 6 billion parameters — far fewer than many large-scale models — it uses a novel “single-stream diffusion Transformer” architecture to deliver photorealistic image generation, demonstrating that excellence does not always require extremely large model sizes. The project includes several variants: Z-Image-Turbo, a distilled version optimized for speed and...
    Downloads: 25 This Week
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  • 10
    Ray Tracing in One Weekend Book Series

    Ray Tracing in One Weekend Book Series

    The Ray Tracing in One Weekend series of books

    ...These books are formatted for printing directly from your browser, where you can also (on most browsers) save them as PDF. In Ray Tracing in One Weekend, you will build a simple brute-force path tracer. Continuing with Ray Tracing: The Next Week, you will add textures, volumes (like fog), rectangles, instances, lights, and support for lots of objects using a bounding volume hierarchy (BVH). Finally, with Ray Tracing: The Rest Of Your Life, we'll dive into the math of creating a very serious ray tracer.
    Downloads: 17 This Week
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  • 11
    Claude of Duty

    Claude of Duty

    A Call of Duty-quality FPS in Three.js, built from a single prompt

    Claude of Duty is a browser-based first-person shooter built with Three.js and WebGL2 by an orchestrated fleet of AI coding agents. The project contains roughly 55,000 lines divided across 11 coordinated gameplay and rendering subsystems. It uses no conventional art or audio assets because textures, meshes, animations, weapons, effects, environments, and sounds are generated procedurally from code at runtime. Its systems cover advanced rendering, custom physics, movement, ballistics, enemy AI, spatial audio, and a full combat HUD. The playable market environment includes enterable interiors, instanced props, atmospheric effects, intense combat feedback, and modern shooter controls. ...
    Downloads: 4 This Week
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  • 12
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    An open-source framework for rapidly building immersive 3D experiences. You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open-source, and supports lots of different platforms and devices. Runs on Windows, Mac, Linux, Android, WebXR. Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator. Simple VR scenes can be created in just a few lines of Lua. Writen in C99 and scripted with LuaJIT,...
    Downloads: 15 This Week
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  • 13
    Vibecraft

    Vibecraft

    Manage Claude Code in style

    Vibecraft is a creative AI platform that generates stylized music, beats, and sound textures guided by high-level prompts, allowing musicians and content creators to explore new sonic possibilities without deep expertise in audio synthesis. It uses generative modeling techniques to interpret input descriptors such as genre, mood, tempo, instrument palette, and creative themes, then outputs sequences that can serve as sketches, loops, or full musical ideas.
    Downloads: 2 This Week
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  • 14
    GC Minimal Zine Poster

    GC Minimal Zine Poster

    Codex skill for generating quiet minimal zine-style editorial poster

    GC Minimal Zine Poster is a Codex skill for turning a theme, sentence, object, mood, article idea, photograph, or creative brief into a minimal editorial poster. It translates the input into a sparse vertical composition with an aged-paper appearance and extensive negative space. The visual system favors one small subject, restrained typography, and a single high-chroma color accent. Texture treatments can imitate xerox copies, risograph printing, halftones, letterpress, and scanned-paper...
    Downloads: 3 This Week
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  • 15
    ComputeSharp

    ComputeSharp

    .NET library to run C# code in parallel on the GPU through DX12

    ComputeSharp is a .NET library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders. The available APIs let you access GPU devices, allocate GPU buffers and textures, move data between them and the RAM, write compute shaders entirely in C# and have them run on the GPU. The goal of this project is to make GPU computing easy to use for all .NET developers! You can use this library to create all sorts of things from scientific simulations, to animated backgrounds, audio visualizers and more! The sample app is available in the Microsoft Store, showcasing several pixel shaders all powered by ComputeSharp! ...
    Downloads: 4 This Week
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  • 16
    BlenderProc

    BlenderProc

    Blender pipeline for photorealistic training image generation

    A procedural Blender pipeline for photorealistic training image generation. BlenderProc has to be run inside the blender python environment, as only there we can access the blender API. Therefore, instead of running your script with the usual python interpreter, the command line interface of BlenderProc has to be used. In general, one run of your script first loads or constructs a 3D scene, then sets some camera poses inside this scene and renders different types of images (RGB, distance,...
    Downloads: 8 This Week
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  • 17
    DreamCraft3D

    DreamCraft3D

    Official implementation of DreamCraft3D

    ...Because 3D generation is hardware‐intensive, the repository likely also includes optimizations like quantization, pruning, or inference accelerations (e.g. using FlashMLA or DeepEP) to make the generation pipeline faster or more efficient. DreamCraft3D may also support style or attribute control (e.g. “make this object metallic,” “add textures”) via prompt conditioning or guides.
    Downloads: 3 This Week
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  • 18
    libsquish

    libsquish

    Open source DXT compression library.

    The libSquish library compresses images with the DXT standard (also known as S3TC). This standard is mainly used by OpenGL and DirectX for the lossy compression of RGBA textures.
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    Downloads: 774 This Week
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  • 19
    MagicTools

    MagicTools

    A list of Game Development resources to make magic happen

    MagicTools is a curated directory of resources for building video games across many engines, platforms, and production disciplines. It is a discovery guide rather than an executable development tool. The collection groups resources for graphics, placeholder assets, sprite sheets, textures, character generation, level editing, animation, modeling, terrain, and voxel creation. It also includes game engines, frameworks, artificial intelligence tools, audio libraries, music editors, and board game resources. Separate sections point developers toward books, blogs, podcasts, game jams, communities, project management tools, complete source projects, and learning materials. ...
    Downloads: 0 This Week
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  • 20
    VGGT

    VGGT

    [CVPR 2025 Best Paper Award] VGGT

    ...The design emphasizes consistent geometric reasoning: outputs from one head (e.g., correspondences or tracks) reinforce others (e.g., pose or depth), making the system more robust to challenging viewpoints and textures. The repo provides inference pipelines to estimate geometry from monocular inputs, stereo pairs, or brief sequences, together with evaluation harnesses for common geometry benchmarks. Training utilities highlight data curation and augmentations that preserve geometric cues while improving generalization across scenes and cameras.
    Downloads: 1 This Week
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  • 21
    react-native-filament

    react-native-filament

    A real-time physically based 3D rendering engine for React Native

    react-native-filament is a React Native wrapper for Google's Filament real-time physically-based rendering engine, enabling mobile developers to render high-quality 3D scenes within React Native applications. This library acts as a bridge between JavaScript and the powerful Filament engine through native modules, giving React Native apps access to modern rendering capabilities like PBR materials, image-based lighting, and dynamic shadows. Designed for both iOS and Android, it opens the door...
    Downloads: 1 This Week
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  • 22
    vRain

    vRain

    Chinese Ancient eBooks Generator

    vRain is a small, focused automation tool aimed at simplifying routine tasks on education-oriented web platforms, particularly those that require periodic attendance or check-ins. It encapsulates login, session management, and request sequencing so repetitive actions can be executed reliably on a schedule. A configuration-driven approach lets users store multiple accounts, adjust intervals, and toggle features without modifying code. The program surfaces clear logs and result summaries so...
    Downloads: 0 This Week
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  • 23
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    SadConsole is a generic library that emulates old-school console game systems. It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. ...
    Downloads: 0 This Week
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  • 24
    Awesome Stock Resources

    Awesome Stock Resources

    Collection of links for free stock photography, video and Illustration

    A curated list of awesome stock photography, video and illustration websites. Contains resources that have specified that their content is ©️ CC0-licensed. The photography resources are those who have declared their own usage and restriction terms. These can be found by clicking the (license) link next to the resource. A collection of links to public domain photography resources. The photographs on some resources require Attribution unless otherwise stated on the website itself. These use a...
    Downloads: 0 This Week
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  • 25
    Simplex Noise.js

    Simplex Noise.js

    A fast simplex noise implementation in Javascript / Typescript

    A JavaScript library for generating Simplex noise, a smoother alternative to Perlin noise for procedural content.
    Downloads: 3 This Week
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