Showing 144 open source projects for "mac fps"

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  • 1
    Jetpac - Fuel to Burn (JavaScript)

    Jetpac - Fuel to Burn (JavaScript)

    A version of Ultimate's Spectrum Jetpac in Javascript

    ... are not true to the original and still need replacing with a sprite) 1.22 Fixed problem with keydown events not registering after 1S (introduced in 1.2). Reworked sprites. 1.24 Replaced font for Enhanced Version (non-Spectrum), simplified Classic title screen. Removed FPS Indictor 1.25 Improved game over, major refactoring 1.26 Added Aliens that fire lasers 1.27 Fixed CORS issue that stopped this working on modern browsers. Centered the play window.
    Downloads: 0 This Week
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  • 2
    Subtitle Editor

    Subtitle Editor

    Subtitle Editor for SRT, SUB, SBV, TXT, ASS, SSA subs

    Srt Editor is a small subtitle editing tool for OSX and Win64. You can edit the following file formats in various ways : SRT, SUB, TXT, SBV, ASS, SSA. Last version : 3.1.0 (OSX & Windows) New since version 3.0.0 : - Substation Alpha reading and auto convert to SRT. - Bugfixes :) - Manual update.
    Downloads: 27 This Week
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  • 3
    FFME

    FFME

    FFME: The Advanced WPF MediaElement (based on FFmpeg)

    ... and frame-by-frame seeking. Properties such as Position, Balance, SpeedRatio, IsMuted, and Volume are all Dependency Properties. Additional and extended media events. Extracting (and modifying) video, audio and subtitle frames is very easy. Easily apply FFmpeg video and audio filtergraphs. Extract media metadata and specs of a media stream (title, album, bit rate, codecs, FPS, etc). Apply volume, balance and speed ratio to media playback. MediaState actually works on this control.
    Downloads: 0 This Week
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  • 4
    Downloads: 0 This Week
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  • 5
    OpenXRay

    OpenXRay

    Improved version of the X-Ray Engine, the game engine

    Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! OpenXRay is an improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. We want to keep the game as close as possible to the vanilla game, so instead of introducing new gameplay features, consider adding non-gameplay features, fixing bugs, improving performance and code quality. The dev...
    Downloads: 5 This Week
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  • 6
    ZED OS

    ZED OS

    ZED OS the clone of Windows XP

    ZED OS is a portuguese Linux based distribution (remaster of Ubuntu Mate). It was designed for users who want an innovative system. With both 3D and 2D interfaces you'll be able to chosse the better one according to your hardware/needs. It's Web Based and inspired in Windows XP from Microsoft
    Downloads: 0 This Week
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  • 7
    Gifcurry

    Gifcurry

    The open-source, Haskell-built video editor for GIF makers

    The open-source, Haskell-built video editor for GIF makers. Gifcurry is the open-source video editor for GIF makers. It's built with Haskell and works on Linux, Mac, and most likely Windows. There is both a graphical and command line interface. Gifcurry edits your GIFs or videos and turns them into videos or GIFs. You can crop, trim, seek, add text, pick a font, alter the duration, change the size, set the FPS, tweak the color count, enable dithering, import subtitles, and save your creation...
    Downloads: 9 This Week
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  • 8
    Downloads: 2 This Week
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  • 9
    Captures War Of Rights frames leading up to shots and/or target results and creates a custom gif. Can capture target practice and capturing shots during matches. Built for use in War of Rights to capture aim frames and target shot results. Dynamically built to handle any resolution played on but requires fullscreen+borderless to ensure things line up correctly.
    Downloads: 0 This Week
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  • 10
    myCesiumflight

    myCesiumflight

    a webgl Cesium 3D flight simulator

    myCesiumflight chung is a small Cesium engine based 3D webgl flight simulator written in html5, css and javascript . Fly anywhere in the world with photorealistic high resolution terrain imagery and elevation heightmaps . Uses cssscale to increase fps rate. (12 fps fullscreen on my notebook) standalone webgl and localhost modes available . Fetchs openstreetmap infos to display airports on radar and generate airports radio messages .Also osm bridges and buildings save and reload on startup .
    Downloads: 0 This Week
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  • 11

    cghplayer

    Computer Generated Hologram Player

    CGH-Player calculates and displays a hologram of an object consisting of point clouds in real time. However, since the amount of calculation is very large, the fps becomes very low as the number of points of the object increases.
    Downloads: 0 This Week
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  • 12
    Rhubarb

    Rhubarb

    A WebSocket library optimized for multiplayer JS games

    Rhubarb is a lightweight WebSocket library for multiplayer HTML5 games. It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. It also triggers...
    Downloads: 1 This Week
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  • 13

    sakurabegonia

    Project Sakura, a AOSP flavour that brings spring in your device.

    Project Sakura is an AOSP flavour built on Lineage OS with added functionality, stability and smoothness, bringing spring into your device.
    Downloads: 0 This Week
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  • 14
    easy_profiler

    easy_profiler

    Lightweight profiler library for c++

    Lightweight cross-platform profiler library for C++. You can profile any function in your code. Furthermore, this library provides measuring time of any block of code. For example, information for 12 millions of blocks is using less than 300Mb of memory. Working profiler slows your application execution for only 1-2%. The average overhead per block is about 15ns/block (tested on Intel Core i7-5930K 3.5GHz, Win7). Disabled profiler will not affect your application execution in any way. You...
    Downloads: 1 This Week
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  • 15
    UIWidgets

    UIWidgets

    UIWidget is a Unity Package which helps developers to create apps

    UIWidget is a Unity Package that helps developers to create, debug and deploy efficient, cross-platform Apps. UIWidgets is a plugin package for Unity Editor which helps developers to create, debug and deploy efficient, cross-platform Apps using the Unity Engine. UIWidgets is mainly derived from Flutter. However, taking advantage of the powerful Unity Engine, it offers developers many new features to improve their Apps as well as develop workflow significantly. Using the latest Unity...
    Downloads: 0 This Week
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  • 16
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
    Downloads: 0 This Week
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  • 17
    JSON2YOLO

    JSON2YOLO

    Convert JSON annotations into YOLO format.

    Explore our state-of-the-art AI architecture to train and deploy your highly accurate AI models like a pro. This directory contains label import/export software developed by Ultralytics LLC, and is freely available for redistribution under the GPL-3.0 license. Ultralytics is a U.S.-based particle physics and AI startup with over 6 years of expertise supporting government, academic, and business clients. We offer a wide range of vision AI services, spanning from simple expert advice up to the...
    Downloads: 2 This Week
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  • 18
    Gameboy.Live

    Gameboy.Live

    A basic gameboy emulator with terminal "Cloud Gaming" support

    A basic gameboy emulator with terminal "Cloud Gaming" support. Gameboy.Live is a Gameboy emulator written in go for learning purposes. You can simply play Gameboy games on your desktop. Or, "Cloud Game" in your terminal with a single command (The demo server is down now, you have to deploy on your own server) You can directly download the executable file from the Release page, or build it from the source. Go Version 1.11 or higher is required. Run go version to check what the version...
    Downloads: 0 This Week
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  • 19

    GameBoosterQuick

    +FPS +Configuration Windows 100% +GAMES

    // ENGLISH //Tester Mogolico *[Я£]-Musculoso-[Я£] = B4RRIENTOS* 19/11/2019 This program has the functionality to automate everything we would do in 30 minutes manually to do it automatically ... It has functions like: * Optimize the CPU * Optimize DISK * Optimize WINDOWS * + FPS in games (this is because there is a button called "Game Mode") * Clear internet cache memory in seconds * Delete temporary user and windows files in seconds * Clear Event Registers in seconds...
    Downloads: 0 This Week
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  • 20
    syfluid

    syfluid

    Fancy interactive fluid simulation for gfx fans, VJs and demo coders

    ... to pause. "s" to save a png or jpg. syfluid is written in C++ using OpenGL. Even though it is heavily performance optimized and using OpenGL Shading Language (GLSL), it is a performance hog. Use "f" to show the FPS. If they are lower than 30, then reduce the quality parameter that you find in the menu from 200 to e.g. 100. For very fast graphic cards, try 400 and above. This fluid simulation is based on on Jos Stam's paper: http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
    Downloads: 0 This Week
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  • 21
    UnrealCV

    UnrealCV

    Connecting Computer Vision to Unreal Engine

    UnrealCV is a project to help computer vision researchers build virtual worlds using Unreal Engine (UE). It extends UE with a plugin. UnrealCV can be used in two ways. The first one is using a compiled game binary with UnrealCV embedded. This is as simple as running a game, no knowledge of Unreal Engine is required. The second is installing the UnrealCV plugin into Unreal Engine and using the editor to build a new virtual world.
    Downloads: 0 This Week
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  • 22
    Tilt.js

    Tilt.js

    A tiny 60+fps parallax tilt hover effect for jQuery

    A tiny requestAnimationFrame powered 60+fps lightweight parallax hover tilt effect for jQuery.
    Downloads: 0 This Week
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  • 23
    The OS FPS/TPS project

    The OS FPS/TPS project

    Open source first/third person shooter set in real world locations

    This project aims to make an open source shooter (with first person and/or third person view) set in real world locations that will be greatly affected by climate change. The game uses the Enemy Territory: Legacy game engine (for NSCOET), but we also promote the AssaultCube Reloaded and Urho3D game engine as respectively secondary and tertiary game engines. Since the game engine can be considered as just another tool (it is basically an advanced map/level viewer, the game engine isn't the...
    Downloads: 0 This Week
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  • 24
    A spring-based 3D graph layout tool written in Java. Rendering is performed in OpenGL via the JOGL library.
    Downloads: 0 This Week
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  • 25
    PBJVision

    PBJVision

    iOS Media Capture – features touch-to-record video, slow motion

    PBJVision is a camera library for iOS that enables easy integration of special capture features and camera interface customizations in your iOS app. Next Level is the Swift counterpart. Capture is also possible without having to use the touch-to-record gesture interaction as the sample project provides. This library was originally created at DIY as a fun means for kids to author videos and share their skills. The touch-to-record interaction was pioneered by Vine and Instagram.
    Downloads: 0 This Week
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