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GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
3DHOP (3D Heritage Online Presenter) is an application for the creation of multimedia interactive Web presentations of digital cultural artifacts.
3DHOP allows easy visualization of 3D models directly inside HTML pages and streaming of multiresolution 3D meshes over HTTP, supporting the exploration of very large models on commodity computers and standard internet connections.
Braille & ASCII world map renderer for your console
...Arrows up, down, left, right to scroll around. Press a or z to zoom in and out. Press c to switch to block character mode, and press q to quit. If your terminal supports mouse events you can drag the map and use your scroll wheel to zoom in and out.
...Included .lua files with examples
features lua scripting (LuaJit2.0.0 scripting with ffi library support)
build maps with lua, read/export geometry info,
send/receive any file, on any server, filter received edits, detect/respond to sauer events like edittoggle, shots, damage, load jpg/png images and build maps with them and much much more ...
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Technology demonstrator of 3D rendering and navigation within a standards compliant web page (requires browser SVG support), no need for a plugin. Intended for use creating basic informative diagrams, ideal for live 3D animations through a web 2.0 mashup. Uses JavaScript to generate SVG (inline) from X3D (inline) using a VRMLScript compliant environment object (an implementation of the VRMLScript standard in JS).
Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up.
NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
3DControls is a framework entirely in 3D (OpenGL) where every control has been rethought to use the advantage of a third dimension to bring a better interactivity.
This GUI engine is an OO C++ library, with events, basic controls.
JGV is a Java applet that lets you embed movable 3D objects in web pages. Users can rotate, scale, translate, select and annotate the objects interactively. Also, JGV supports XML-based transmission of user events to the source web server over HTTP.