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The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
Simple test for 3d scene viewing demonstrating usage of:
Qt5.1: a bit of qml framework+lot of native (c++)
OpenGL ES: portable windows/linux/android code
QtCreator framework: compile on all platforms
License:
- 3d models were taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH.
- trackball code inspired by apple cocoa help
Note:
- home made qml widgets (Qt5.1 compatible)
- home made openGL...