Showing 154 open source projects for "platform"

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  • 1
    ...The main goal is to provide very easy and fast way to develop portable interactive interfaces, using object-oriented approach. It is easily extendable to suit your needs and is platform
    Downloads: 0 This Week
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  • 2
    C++ cross-platform framework for OpenGL applications. WARNING: this project has moved to http://www.nongnu.org/ngl/ !
    Downloads: 0 This Week
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  • 3
    Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.
    Downloads: 0 This Week
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  • 4
    libGDN is a joint effort by the Gamedev.net community to create a comprehensive cross API and platform library of useful game development components and functions.
    Downloads: 0 This Week
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  • 5
    Delta is a cross-platform game development kit, extended using plug-in modules. It primarily provides 3d rendering, but also provides classes for sound, input, etc. Currently only X-Windows/OpenGL support is available, the project being at pre-alpha stage
    Downloads: 6 This Week
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  • 6
    The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.
    Downloads: 0 This Week
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  • 7
    An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
    Downloads: 0 This Week
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  • 8
    Dynamic 3D Network Platform is a 3d platform, that streams all needed data over network from a server to a client, and therefor is universal useable. For the developer ONE server for all OS's and for user ONE client for all games/applications.
    Downloads: 0 This Week
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  • 9
    RadGL is an OpenSource 3D-engine for Win32 platform using OpenGL API. RadGL supports static Radiosity lighting, dynamic lighting and shadows, etc. The project is still mostly under specification
    Downloads: 0 This Week
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  • 10
    Sketch GT aims to be an extensible, API-independent and platform independent 3D graphics toolkit intended to be used for, but not limited to game development for the Iowa State University's Game Developers Club.
    Downloads: 0 This Week
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  • 11
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
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  • 12
    Cross platform raytracer that accepts scene description scripts written in GML. The scripts have the ability to handle functions, recursion and binding.
    Downloads: 0 This Week
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  • 13
    Raytrace is designed to be a completely platform independant Raytracer which includes a Gui interface. Designed and written in Sun Microsystem's Java language.
    Downloads: 7 This Week
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  • 14
    OpenGL Based, C++, Win32 execution platform for your audiovisual effects. It allows you to develop standalone executables or screensavers (win32). Just program the graphical effects as objects and schedule them using an easy script.
    Downloads: 0 This Week
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  • 15
    The GLOW Toolkit is a cross-platform user interface framework for building interactive applications using OpenGL or similar APIs. It provides an object-oriented API and an extensible library of cross-platform widgets.
    Downloads: 0 This Week
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  • 16
    Kobayashi Maru is a free, expandable, portable, multi-theme Open Source 3D-Space Fight Simulator in the traditions of games like Elite, X-Wing vs. Tie-Fighter or Wing Commander. KobayashiMaru is portable to any platform featuring OpenGL.
    Downloads: 0 This Week
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  • 17
    A 3D System for System Visualization, System Administration and intended to be a platform for VR Apps in the future.
    Downloads: 0 This Week
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  • 18
    Cross-platform C# OpenGL .NET Winform Control. waglx allows to use OpenGL on a WinForm Control without knowledge in operating systems OpenGL initializations. The waglx applications can be run from the same binary on any platform using Mono.
    Downloads: 0 This Week
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  • 19
    The Wiiframe is a cross platform codebase that connects a Nintendo Wii remote to a 3D graphics window. This code is intended to be used as a base for other cross platform applications that take advantage of the Wii remote, such as games or design tools.
    Downloads: 0 This Week
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  • 20
    A small multi-platform and multi-API graphic engine in C++
    Downloads: 0 This Week
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  • 21
    Pascal binding for the Irrlicht Engine. The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
    Downloads: 0 This Week
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  • 22
    The Aspect Engine is a 3D realtime game engine based on the DirectX platform.
    Downloads: 0 This Week
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  • 23
    A project to provide a simple platform-independent framework for rendering with hardware-accelerated OpenGL in an offscreen buffer. Results are captured for print, broadcast over video, web, etc.
    Downloads: 0 This Week
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  • 24
    Cross-platform Multiplayer First Person Shooting 3D Tank Game with OpenGL and OpenAL.
    Downloads: 0 This Week
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  • 25
    A general purpose game engine for win32 platform.
    Downloads: 0 This Week
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