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Lightfeather is a 3D engine for Linux, Mac OS X and Windows. It is designed to be easy to use but still take advantage of the features of modern graphics hardware.
RAY++ is a collection of C++ classes needed for ray tracing (shapes, surfaces, cameras etc.). The object-oriented design makes it easy to extend the package.
Vector Raster Geographic Information Synthesis. Incorporates Vector: Vector processing, Image processing, Digital Elevation Model DEM processing. These data can be combined to be viewed in 3D. Multitude of system organization aids.
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This is a Java implementation of ray tracer presented in the book Ray Tracing from the Ground Up. Since it is in Java, it can be run on every platform. Note that the implementation is ongoing and it is developed as an Eclipse project.
EStereo is a computer vision C++ library for real-time disparity estimation. It computes dense stereo matching from 2 or 3 images as well as 3D scene reconstruction. The library also comes with a GUI-based application (StereoPlus).
Fract is a free, Open-source PC Benchmark based on realtime software rendering. It is designed to provide 100% unbiased results that really correspond to the raw performance of your CPU and system bus.
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Vurtigo is a 4D (3D + time) real-time visualization software for guiding cardiovascular interventions. It is primarily intended for use with a magnetic resonance imaging (MRI) scanner, and also actively tracked catheters and navigational devices.
The latest releases are not available on sourceforge; check out the vurtigo.ca link below for the most up-to-date version.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
The Mesh Viewer is an easy to use lightweight application for displaying three dimensional models (triangular meshes) from a variety of file formats. It uses OpenGL to render the models.
Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up.
NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
LdGlite exists to render images of models made out of Lego bricks in a platform
independent manner. It requires the LDRAW brick library and uses OpenGL as
the graphics engine.
PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
LDraw utility for creating replacement minifig head .DAT part files with inline POV code for improved renderings in POV-Ray. ML-Cad or your LDraw editor of choise will ignore the inline code and show the parts just as before.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
osgNV is a C++ cross-platform library written for the latest OpenSceneGraph (OSG, www.openscenegraph.org) using CMake as the build system. It brings the power of nVIDIA Cg shaders and other nVIDIA OpenGL extensions to your OSG applications.