Showing 11 open source projects for "procedural"

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  • 1
    Art of Illusion
    Art of Illusion is a full featured 3D modelling, rendering, and animation studio. It is written entirely in Java, and can run on almost any operating system.
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    Downloads: 67 This Week
    Last Update:
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  • 2
    TerraForge3D

    TerraForge3D

    Cross Platform Professional Procedural Terrain Generation & Texturing

    TerraForge3D is an advanced procedural terrain generation tool that allows users to create stunning, customizable landscapes using an intuitive node-based interface. Built in C++ with Vulkan, ImGui, and ImGuiNodeEditor, TerraForge3D supports real-time editing and visualization of terrain, water, and environmental effects. It’s ideal for game developers, VFX artists, and simulation creators who want full control over terrain features without relying on pre-built assets.
    Downloads: 6 This Week
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  • 3
    DelphiDoom Procedural Modeler

    DelphiDoom Procedural Modeler

    A tool for creating models for the DelphiDoom Engine

    A tool for creating models for the DelphiDoom Engine. Source code repository: https://github.com/jval1972/DD_MODEL
    Downloads: 0 This Week
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  • 4
    Imogen

    Imogen

    GPU Texture Generator

    ...It's particularly useful in game development, VFX, and digital art where procedural workflows are valued for their flexibility and speed.
    Downloads: 1 This Week
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  • 5
    A graph-based procedural texture editor to create 2d seamless textures for real-time rendering applications.
    Downloads: 5 This Week
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  • 6
    Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
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    Downloads: 9 This Week
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  • 7
    BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
    Downloads: 0 This Week
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  • 8
    Raytracer written in C++ with antialiasing and procedural textures under terms of LGPL. You can enable specular reflection in primary ray, choose between orthographic and perspective projection, switch between a couple of methods of antialiasing.
    Downloads: 0 This Week
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  • 9
    The Frustum Culling technique in a 3D scene works by not rendering hidden objects thus saving processing time. It implements a procedural generated scene with a height map loader where user can move the real camera and the virtual camera.
    Downloads: 0 This Week
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  • 10
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 1 This Week
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  • 11
    tdmagic is an Open Source library for scripted procedural modeling, texturing and animation.
    Downloads: 0 This Week
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