Gaussian Splatting is the official implementation of “3D Gaussian Splatting for Real-Time Radiance Field Rendering,” a research project for reconstructing and rendering 3D scenes from collections of images. The system represents scenes as millions of optimized 3D Gaussians rather than traditional meshes or neural fields, allowing high-quality novel view synthesis with real-time rendering performance. It includes training scripts, rendering tools, scene conversion utilities, and viewers for inspecting generated results. The project is widely used in computer graphics, spatial capture, virtual production, research, and experimental 3D reconstruction workflows. It relies on image-based reconstruction pipelines such as COLMAP to estimate camera positions before optimizing the Gaussian representation. ...