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loadmd2_chung is a dll to load 3D md2 models into openGL
loadmd2 chung is a dll to load 3D md2 animated models into openGL. It is written in compiled freebasic, but can be called by any other current programming language , as c++ or LibertyBasic.
Iris is a free 3D Client for the popular Massive Multiplayer Role Playing Game Ultima Online. The current Iris version works with the Ultima Online expansions Age of Shadows, Samurai Empire and Mondain's Legacy!
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
VMMLib is a vector and matrix math library implemented using C++ templates, thus making it very easy to integrate into other libraries and programs. It is developed at the VMML, University of Zürich.
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
RayLab is a simple, portable ray tracer for producing 3D images. It uses a custom text-based scene description language, and supports several mathematical shapes, as well as CSG operations (constructive solid geometry).
The so3DTools aims to provide many different helper class, examples and tutorial in C++ for OGRE3D. It aims to make understand how to use some advanced features in OGRE 3D. It is LGPL. At 2011/03/28, the project contains 20 tutorials + Ogre.chm.
SL is a suite of C++ template classes that support
geometric computation (specifically adapted to OpenGL).
It includes many different kind of algorithms (linear algebra methods, coding/decoding tecniques, generalized data structures, utilities).
GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. Easy view manipulation, Level of detail, shaders...
Lightfeather is a 3D engine for Linux, Mac OS X and Windows. It is designed to be easy to use but still take advantage of the features of modern graphics hardware.
RAY++ is a collection of C++ classes needed for ray tracing (shapes, surfaces, cameras etc.). The object-oriented design makes it easy to extend the package.
Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
VR Juggler is a virtual platform for virtual reality application development created at the Virtual Reality Applications Center at Iowa State University. Applications developed in VR Juggler can transparently move between a wide range of VR systems.
SVN para realização do trabalho da disciplina Computação Gráfica do Bacharelado em Ciências da Computação da Universidade de São Paulo, campus São Carlos, primeiro semestre de 2011.
CSGCAD is a CAD application written in Qt/C++ that renders 3D graphics using a constructive solid geometry engine based on GLSL. This application is still far from completion, help is welcome