Open Source Mac 3D Rendering Software - Page 28

3D Rendering Software for Mac

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  • 1
    glslmath

    glslmath

    C++ header-only library that simulates GLSL math

    GLSLmath provides C++ math operations as defined by GLSL. For example, it provides methods to easily setup viewing transformations and perspective projections. GLSLmath has been inspired by the glm and slmath libraries, which aim to mimic GLSL, but in contrast to those GLSLmath does not focus on a complete conforming implementation of GLSL. It rather aims to provide a convenient single header file that implements the most commonly used subset of GLSL so that it is easy to use for rapid prototyping and GLSL teaching purposes. It is used at the Georg-Simon Ohm University of Applied Sciences in Nuremberg for teaching computer graphics courses.
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  • 2
    GLW is a C++ wrapper library aimed to simplify usage of common OpenGL features, like vertex/index buffers, framebuffer objects, GLSL shaders.
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  • 3
    A System for Rendering Graphics with Java and C++
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  • 4
    Realistic hair rendering on GPU.
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  • 5
    Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
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  • 6
    The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
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  • 7
    FileConv is a set of utility classes that allow java programmers to load/write 3d files of various formats to/from 3d applications and convert between various file formats so that people using different 3d applications can collaborate on the same project
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  • 8
    jDonut is a minimal, lightweight, pure Java-based 3d rendering engine, written with a paradigm somewhere between scene-graph engines and OpenGL.
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  • 9

    jMonkeyCSG

    CSG for jMonkey

    Expanded Constructive Solid Geometry support for jMonkey. CSG supports boolean operations on primitive shapes, building up a complex surface from the addition/subtraction of simple cubes, spheres, etc. Check out the jMonkeyCSG website for more details.
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  • 10
    jSVR is an implementation of the Single view 3D reconstruction technique. It allows the recreation of 3D scenes from a single image. It provides a UI that navigates the user through a number of steps from a source image to a complete 3dmodel of the scene
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  • 11
    Integrated 2D OpenGL graphics C++ library for games and applications in Linux, Mac OS X and Windows.
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  • 12
    Jabber + VTK = Jaivis. Jaivis is built on top of VTK (Visualization Toolkit). Jaivis uses Jabber to connect multiple VTK sessions into a multi-user interactive visualization.
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  • 13

    jgeom

    Support for jgeom, the java geometry graphics library using NURBS

    jgeom has been republished here under an LGPL license, with permission of the original author. Bundled binary libraries are also include Java3D. This is a widely used library and stable. More documentation, examples and information to follow!
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  • 14
    Walking a 3D World in java/jogl realised with shader lv3 know-how using cg
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  • 15
    lib3ds is an overall software library for managing 3D-Studio Release 3 and 4 ".3DS" files.
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  • 16
    libQGLViewer is a C++ library based on Qt that eases the creation of OpenGL 3D viewers.
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  • 18
    Implementation of raytracer with its prototype written in LISP. Goals: lisp knowledge.
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  • 19
    NetBlend is a full featured network rendering system for Blender, made from the ground up in C++. Take full advantage of the computers on your network, to slash render times.
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  • 20
    mCode is designed to be a dynamic 3d platform for simulation and visualization, with a focus on visual networking.
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  • 21
    Triangle mesh tool and library. Primary features include generation from mathmatical equation, decimation or edge reduction, clipping, and interactive viewer.
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  • 22
    mini3d

    mini3d

    3D Software Renderer in 700 Lines

    The 3D software rendering tutorial, without any performance optimization, mainly shows people how to write a software renderer with a fixed pipeline. Although the main body code is only 700 lines, the sparrow is small and complete. The source code has only one mini3d.c, and a single file implements everything and is easy to read. No third-party library dependencies, no complicated project directories. Standard D3D coordinate model, left-handed system plus WORLD / VIEW / PROJECTION three matrices. Implementing Cropping: Simple CVV Cropping. Up to 1024 x 1024 textures. Use the depth buffer to judge the image before and after. Perspective Texture Mapping and Perspective Color Fill. Accurate polygon edge coverage calculation. The rendering engine has only 700 lines, the modules are clear, and the backbone is prominent. Detailed comments, detailed comments on the main code.
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  • 23
    A mini 3D computer graphics C++ cross-platform library (LGPL). Providing the minimum set of 3D objects: vector, point, transformation matrix, and quaternion. Suitable for students who are learning 3D concepts, or 3D gurus who like to build a scene-graph.
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  • 24
    mrLiquid is a tool for translating Maya scenes into another renderer's scene description. Currently it provides support for mental ray and provides a very direct level of compatability with maya2mr.
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  • 25
    nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
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