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An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
B-Reality is a 3D game or real-time simulation engine. It is centered on physic simulation: every object in a scene is animated in function of its physic properties and forces applied on it.
Our goal with this project is to create a fully featured raytracer with the added ( and main ) feature of handling implicit surfaces. Photon Mapping / Caustic Rendering will also be included, as well as a Qt/OpenGL based GUI.
CyberToolbox for Java is a VRML2.0/97 authoring tool for Java platforms. <p>The CyberToolbox is a first prize winning entry in the Java 3D programming contest which was held on 1998 :-) <p><img src="http://sourceforge.net/dbimage.php?id=2639">
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CyberToolbox for Java3D is a VRML2.0/97 authoring tool for for beginner creators who has not been studied programming languages.<p><img src="http://sourceforge.net/dbimage.php?id=2642">
Sketch GT aims to be an extensible, API-independent and platform independent 3D graphics toolkit intended to be used for, but not limited to game development for the Iowa State University's Game Developers Club.
GG+ is an object-oriented extension to Open Scene Graph providing graphical user interfaces (GUI). GG+ uses the facilities provided by Open Scene Graph to manage and display the graphical user interface in OpenGL
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Jaya is intended to become as powerful as its 'big brother' MAYA (althought they are not affiliate!), by providing commands to build complete UI interfaces, render objects, create shaders, etc. It is fully written in Java to be run on any operating system
This is another RTS (real time strategy) with a few new features, such as customizable technologies and graphics, mutliple players per team, and more.
This game is "Of the gamers, by the gamers, and for the gamers." We know what everyone wants in an RTS
JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.
Firefly is a simple, relaxing program that animates three dimensional surfaces as they grow and morph between one another. The program is implemented with AppKit and OpenGL in Objective-C for Mac OS X.
The interverse is the evolution and combination of the web, chat, IM, and voice communication. It is not just a graphical user interface (GUI), but an immersive user interface (IUI). This project will develop the clients and content used in the interverse
A library of algorithms for general purpose use to alter representations of 3D meshes. Currently tested in the GNU/Linux and Win32 environments. C++ STL, OpenGL, GLUT, VRML97.
NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
Ruby scripts grow 3D fractals and render them with PovRay, OpenInventor and YASRT. Includes (rough) ports of Lauren Lapre's LPARSER to GNU C++. Includes a RubyTk "sketch" output for quick previews as you edit a script.
J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
Project closed ! Please use JOGL. http://jogamp.org OpenGL[tm] for Java[tm], formerly known as GL4Java, supports Java with a native OpenGL mapping. The OS native OpenGL functionality is avaiable from