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A worldeditor for HGE game engine written in python and uses OpenGL.
It uses most update packages and technologies for example OpenGL 4, pyhton3.3 and etc.
Project focus is on simplicity, efficiency, performance, flexibility.
This project aimed for Linux environment and more specifically Gnome shell.
Its most development is in Fedora 20.
The Poseidon project consists of the Poseidon 3D engine and a several tools (Ksenomorph 3D modeler, worldeditor, light and material editor, 2D sprite editor).
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/worldeditor, sprite system, sky box system and entity manager.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
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