Realtime raytracer using SIMD on ARM, MIPS, PPC and x86
QuadRay engine is a realtime raytracing project aimed at full SIMD utilization
on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved
by processing four rays at a time to match SIMD register width (hence the name).
The rendering core of the engine is written in a unified SIMD assembler
allowing single assembler code to be compatible with different processor
architectures, thus reducing the need to maintain multiple parallel versions.
At present, Intel...
Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
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Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.
L3D is a 3D library for developing OpenGL applications under Linux. The library has a mail event loop with callbacks and Camera And Path Classes exist to produce cinematic camera movement. FPS entities are in construction
LxDoom is a version of the classic fps game Doom by id Software.
Specifically, it's an engine for playing Doom levels, based on the source
code released by id Software. It aims to be free, reliable, portable, and
support a wide range of levels.