Showing 68 open source projects for "fps engine"

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  • 1
    Quake3e

    Quake3e

    Improved Quake III Arena engine

    Quake3e is a modernized fork of id Software’s Quake III Arena engine, tailored for mod developers and competitive players. It includes numerous technical improvements while preserving the core gameplay and mod compatibility of the original. Focused on performance, security, and extended modding capabilities, it has become a popular base for competitive tournaments and engine forks. With its updated rendering path and support for high refresh rates, Quake3e offers a slick and responsive gameplay experience for old-school FPS fans.
    Downloads: 14 This Week
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  • 2
    UnrealCV

    UnrealCV

    Connecting Computer Vision to Unreal Engine

    UnrealCV is a project to help computer vision researchers build virtual worlds using Unreal Engine (UE). It extends UE with a plugin. UnrealCV can be used in two ways. The first one is using a compiled game binary with UnrealCV embedded. This is as simple as running a game, no knowledge of Unreal Engine is required. The second is installing the UnrealCV plugin into Unreal Engine and using the editor to build a new virtual world.
    Downloads: 0 This Week
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  • 3
    Cube 2: Sauerbraten (game engine & FPS)
    3D game engine (more powerful redesign of the Cube engine) and FPS game
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    Downloads: 772 This Week
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  • 4

    Knema - Frame Continuity Engine

    Knema is a lightweight real-time performance & frame continuity engine

    Knema is an intelligent real-time frame continuity and performance control engine designed to improve game smoothness, not just raw FPS. 🔹 Adaptive Frametime Control Continuously analyzes frametime distribution (mean, p95, jitter) Prioritizes stable frame pacing over artificial FPS boosting Reduces micro-stutter and sudden frame spikes 🔹 GPU-Aware Decision Engine Accurately detects GPU-bound, CPU-bound, and engine-wait scenarios Differentiates real GPU bottlenecks from telemetry glitches Prevents false performance corrections 🔹 Intelligent FPS & Power Management Dynamically adjusts FPS caps based on real hardware limits Reduces unnecessary GPU power consumption in stable scenes Avoids aggressive throttling that causes oscillation or jitter 🔹 Real-Time Probing System Actively tests GPU headroom instead of relying on assumptions Safely probes performance limits without destabilizing gameplay Automatically backs off when physical limits
    Downloads: 0 This Week
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  • 5
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ...ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community. Async and sync single-player and multi-player modes. Fast (up to 7000 fps in sync mode, single-threaded). Lightweight (few MBs). Customizable resolution and rendering parameters. Access to the depth buffer (3D vision). Automatic labeling of game objects visible in the frame. Access to the list of actors/objects and map geometry.ViZDoom API is reinforcement learning friendly (suitable also for learning from demonstration, apprenticeship learning or apprenticeship via inverse reinforcement learning.
    Downloads: 1 This Week
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  • 6
    Habitat-Sim

    Habitat-Sim

    A flexible, high-performance 3D simulator for Embodied AI research

    Habitat-Sim is a high-performance 3D simulator for embodied AI research, designed to run photorealistic indoor environments at thousands of frames per second. It offers GPU-accelerated rendering and a flexible sensor suite—RGB, depth, semantic segmentation, and more—so agents can perceive and act in realistic scenes. The engine is written in C++ with Python bindings and integrates physics, navigation meshes, and shortest-path planners to support tasks like point-goal navigation,...
    Downloads: 0 This Week
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  • 7
    Odamex

    Odamex

    Odamex is a free, cross-platform, modern client-server Doom engine

    Odamex is a free, cross-platform (Mac, Windows, Linux) modification of the Doom engine that allows players to easily join servers dedicated to playing Doom online. The goal of Odamex is to add enhancements to Doom while still retaining that "classic Doom feel" we all know and love about the original game.
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    Downloads: 67 This Week
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  • 8

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 0 This Week
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  • 9
    Unvanquished

    Unvanquished

    Open source FPS/RTS Game

    Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development with new releases frequently published.
    Downloads: 8 This Week
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  • 10
    Korax' Heritage

    Korax' Heritage

    Cross-breeding a 3D FPS with a fantasy RPG in the world of Hexen

    Korax' Heritage is an ongoing project to create a new 3D FPS-RPG engine based on Vavoom.
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    Downloads: 18 This Week
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  • 11
    Maze 3D Ultra (v3.0) 🚀 Developed by Artem (10 years old) 🕹️ About the Project: This is a high-performance 3D Maze Engine created for retro J2ME (Java 1.3) mobile phones, like the legendary Nokia 6300. I built this engine from scratch using Raycasting and Billboard technology (similar to Wolfenstein 3D). 🍦 Support the Developer: I am a 10-year-old indie developer. This game is completely free and open-source. If you enjoy my work or find the code useful, you can support me for some ice...
    Downloads: 3 This Week
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  • 12
    ChaosEsqueAnthology

    ChaosEsqueAnthology

    A free 3d game for PC that does not limit the player. Fight,Build,Gain

    (NOTE: Make sure to download Volume2 aswell!: http://sourceforge.net/p/chaosesqueanthologyvolume2/ ) 200+ weapons. Build-able enter-able buildings (Like an FPS RPG but with interiors) (Multi-tool/ Utili-tool). City generation (all buildings enterable). A 2 iso (6GB) exploration of what QuakeC can do. Over 100 maps included, along with map editor and sourcecode. Fully free and opensource: code and media. A modification of Xonotic which included extended weapons, maps, vehicles,...
    Downloads: 0 This Week
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  • 13
    Xonotic

    Xonotic

    Superproject containing build scripts and tools to download assets

    Xonotic is a free, open-source arena-style first-person shooter video game that emphasizes fast-paced movement, skill-based combat, and a diverse arsenal, with gameplay reminiscent of classic shooters like Quake and Unreal Tournament. Born as a community fork of the Nexuiz project to preserve open development principles, Xonotic runs on an enhanced version of the DarkPlaces engine and supports Windows, macOS, and Linux platforms with no installation required beyond extracting the game files....
    Downloads: 14 This Week
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  • 14
    Carbonyl

    Carbonyl

    Chromium running inside your terminal

    ...Unlike traditional text browsers, it supports contemporary browser capabilities including JavaScript, WebAssembly, WebGL, WebGPU, animations, audio, and video. Its rendering engine outputs directly at terminal resolution rather than capturing and downscaling a graphical browser window. Carbonyl can run without a window server, making it suitable for consoles, containers, and remote SSH sessions. The project targets responsive performance, with fast startup, 60 FPS rendering, and minimal CPU usage while idle. ...
    Downloads: 0 This Week
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  • 15
    3D game engine and multiplayer/singleplayer FPS game
    Downloads: 214 This Week
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  • 16
    ZED OS

    ZED OS

    ZED OS the clone of Windows XP

    ZED OS is a portuguese Linux based distribution (remaster of Ubuntu Mate). It was designed for users who want an innovative system. With both 3D and 2D interfaces you'll be able to chosse the better one according to your hardware/needs. It's Web Based and inspired in Windows XP from Microsoft
    Downloads: 0 This Week
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  • 17
    OpenXRay

    OpenXRay

    Improved version of the X-Ray Engine, the game engine

    Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! OpenXRay is an improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. We want to keep the game as close as possible to the vanilla game, so instead of introducing new gameplay features, consider adding non-gameplay features, fixing bugs, improving performance and code quality. The dev...
    Downloads: 22 This Week
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  • 18
    myCesiumflight

    myCesiumflight

    a webgl Cesium 3D flight simulator

    myCesiumflight chung is a small Cesium engine based 3D webgl flight simulator written in html5, css and javascript . Fly anywhere in the world with photorealistic high resolution terrain imagery and elevation heightmaps . Uses cssscale to increase fps rate. (12 fps fullscreen on my notebook) standalone webgl and localhost modes available . Fetchs openstreetmap infos to display airports on radar and generate airports radio messages .Also osm bridges and buildings save and reload on startup .
    Downloads: 2 This Week
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  • 19
    Rhubarb

    Rhubarb

    A WebSocket library optimized for multiplayer JS games

    Rhubarb is a lightweight WebSocket library for multiplayer HTML5 games. It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. ...
    Downloads: 1 This Week
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  • 20
    lwjglbook

    lwjglbook

    Source code of the chapters of the book 3D Game Development with LWJGL

    lwjglbook-leg is the companion code repository for the “3D Game Development with LWJGL 3” book, offering a practical learning path for building a 3D game engine in Java using the Lightweight Java Game Library (LWJGL). It covers the implementation of a modern OpenGL-based engine from scratch, guiding readers through key concepts such as rendering, lighting, animation, input handling, and scene management. This project serves as an excellent educational resource for Java developers interested...
    Downloads: 0 This Week
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  • 21
    UIWidgets

    UIWidgets

    UIWidget is a Unity Package which helps developers to create apps

    UIWidget is a Unity Package that helps developers to create, debug and deploy efficient, cross-platform Apps. UIWidgets is a plugin package for Unity Editor which helps developers to create, debug and deploy efficient, cross-platform Apps using the Unity Engine. UIWidgets is mainly derived from Flutter. However, taking advantage of the powerful Unity Engine, it offers developers many new features to improve their Apps as well as develop workflow significantly. Using the latest Unity...
    Downloads: 0 This Week
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  • 22
    Shockolate

    Shockolate

    A minimalist and cross platform System Shock source port

    SystemShock is the open-source reimplementation of System Shock, a groundbreaking 1994 cyberpunk FPS/RPG hybrid originally developed by Looking Glass Studios. This project reverse-engineers the original DOS game, porting it to modern systems while preserving gameplay, visuals, and audio as authentically as possible. It uses SDL2 and modern C++ to bring the classic experience to new platforms, with options for widescreen support and quality-of-life enhancements. SystemShock’s open codebase...
    Downloads: 2 This Week
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  • 23
    tinyraycaster

    tinyraycaster

    486 lines of C++: old-school FPS in a weekend

    The tinyraycaster project is a compact implementation of a classic raycasting engine inspired by early first-person shooter games, written in a minimal amount of C++ code. It demonstrates how to create a basic 3D environment using 2D grid-based maps and raycasting techniques. The project focuses on teaching the principles behind rendering pseudo-3D scenes, including wall projection, texture mapping, and camera movement. Its simplicity allows developers to understand the entire rendering...
    Downloads: 0 This Week
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  • 24

    Ogrian Carpet

    Fly around an island casting spells, summon monsters, collect mana, a

    An outdoor first person shooter game with real-time strategy elements inspired by the game 'Magic Carpet.' Fly around an island casting spells, summon monsters, collect mana, and build castles.
    Downloads: 3 This Week
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  • 25
    The OS FPS/TPS project

    The OS FPS/TPS project

    Open source first/third person shooter set in real world locations

    This project aims to make an open source shooter (with first person and/or third person view) set in real world locations that will be greatly affected by climate change. The game uses the Enemy Territory: Legacy game engine (for NSCOET), but we also promote the AssaultCube Reloaded and Urho3D game engine as respectively secondary and tertiary game engines. Since the game engine can be considered as just another tool (it is basically an advanced map/level viewer, the game engine isn't the...
    Downloads: 0 This Week
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