Showing 43 open source projects for "virtual windows machine"

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  • 1
    The OpenSource Metaverse Project allows anyone to create and publish their own three dimensional virtual world, such as an MMORPG, a social virtual world, or a metaverse. New forums: http://manageddreams.com/osmpbb
    Downloads: 0 This Week
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  • 2
    Ocelot3D is a 3D Engine based on DirectX9. It uses direct3D features and it's full integrable with d3d code. You can also extend the engine thanks to the virtual hineritance structure
    Downloads: 0 This Week
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  • 3
    GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
    Downloads: 0 This Week
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  • 4
    Code libraries and media files contributed by Whoola, Inc. Includes Whoola Cyberspace, a virtual reality web browser with fly-through hyperlinks. The source code includes a COLLADA loader for Xith. Click on the "Home Page" link above to install.
    Downloads: 0 This Week
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  • 5
    A 3D virtual world engine (community, town, planet and spaced-based) using the NetBeans platform and Java3D
    Downloads: 0 This Week
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  • 6
    The Virtual World Project aims to create a protocol and the associate client and server that represent a 3 dimensional world where users can share knowledge and their own creative endeavors.
    Downloads: 0 This Week
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  • 7
    SDL based OpenGL Virtual Machine for games and software.
    Downloads: 0 This Week
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  • 8
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 6 This Week
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  • 9
    D.R.I.V.E. - Digraph Research Inside Virtual Environments. A set of library/tools for the research of available paths inside VRML worlds.
    Downloads: 0 This Week
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  • 10
    Use map data to plan hikes or explore new areas. Includes 3D maps of terrain rendered in real-time; trace trails across the terrain and get height verses distance profiles; tile together adjacent maps to create seamless map areas. Reads USGS SDTS files.
    Downloads: 0 This Week
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  • 11
    Java bricks game based on OpenGL graphics library (SUN Jogl wrapper). JBricks simulate a virtual world construction kit made of lego (tm) like bricks. JDK 1.4 or above required
    Downloads: 0 This Week
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  • 12
    MindGate is a virtual reality multiuser client - server system written in Java. The purpose of the system is to provide communication, persistence, 3d streaming support for users which are imersed into virtual reality worlds - stored anywhere on the Web.
    Downloads: 0 This Week
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  • 13
    An implementation of a virtual trackball in C# for use in 3D .NET applications. Depends on the presence of Microsoft.DirectX namespace (DX 9 SDK). Can be used with OpenGL with a translation from DirectX.Matrix to appropriate gl calls.
    Downloads: 0 This Week
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  • 14
    Net Juggler goal is to provide the necessary software layer on top of VR Juggler to turn a cluster where each node supports VR Juggler into a single VR Juggler image machine.
    Downloads: 0 This Week
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  • 15
    VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
    Downloads: 2 This Week
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  • 16
    A virtual training environment for remote astronauts in the danish national secret space colonization project. (3D/OpenGL realtime game demo)
    Downloads: 0 This Week
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  • 17
    Virtual reality universe with distributed servers each serving their territory. Tokenized objects with varying detail depending on distance and transmission speed. Multiple reality levels allow normal life and games for flesh/electronic humans and AI
    Downloads: 0 This Week
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  • 18
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
    Downloads: 0 This Week
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