Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
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All-in-one security tool helps you prevent ransomware and breaches.
SIEM + Detection and Response for IT Teams
Blumira’s detection and response platform enables faster resolution of threats to help you stop ransomware attacks and prevent data breaches. We surface real threats, providing meaningful findings so you know what to prioritize. With our 3-step rapid response, you can automatically block known threats, use our playbooks for easy remediation, or contact our security team for additional guidance. Our responsive security team helps with onboarding, triage and ongoing consultations to continuously help your organization improve your security coverage.
EyesRay render a 3D scene with the raytracing algorithm. Some specifics points are: a scene loader, the support of transparency, avaibility to generate images (ppm format)...
RadDoom is a radiosity scene renderer that use "Dynamic Surface Subdivision". It's write in Java and Java3D. It enables, in real time, the user to travel in the 3D scene during rendering.
Java bricks game based on OpenGL graphics library (SUN Jogl wrapper). JBricks simulate a virtual world construction kit made of lego (tm) like bricks.
JDK 1.4 or above required
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
The ion engine is a portable 3D graphics engine for C++. It completely abstracts the underlying API (both OpenGL and Direct3D are supported). Programmable hardware is fully supported.
MindGate is a virtual reality multiuser client - server system written in Java. The purpose of the system is to provide communication, persistence, 3d streaming support for users which are imersed into virtual reality worlds - stored anywhere on the Web.
SuperConductor is an Open Source Multi-Platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps (World Construction Set, Lightwave, Maya, SoftImage, POV-Ray).
OrangeHRM provides a world-class HRIS experience and offers everything you and your team need to be that HR hero you know that you are.
Give your HR team the tools they need to streamline administrative tasks, support employees, and make informed decisions with the OrangeHRM free and open source HR software.
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
TinyGL on SDL is a free implementation of TinyGL library (mini-openGL) under multiplatform SDL library. Also, it is a fixed-point fast implementation for low platform as GP32 console.
JGV is a Java applet that lets you embed movable 3D objects in web pages. Users can rotate, scale, translate, select and annotate the objects interactively. Also, JGV supports XML-based transmission of user events to the source web server over HTTP.
Glogo is a software project to develop a crossplatform, standards compliant 3D desktop GUI and multiuser networking environment. If you're familliar with William Gibson's Neuromancer or Neal Stephenson's Snow Crash, then you get it. Coders needed!
An implementation of a virtual trackball in C# for use in 3D .NET applications. Depends on the presence of Microsoft.DirectX namespace (DX 9 SDK). Can be used with OpenGL with a translation from DirectX.Matrix to appropriate gl calls.
OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
A 3D hardware shader language, which is really open source and
replaces CG,CGFX,HLSL and similar tools, is cross platform and truly
vendor independent.
OGLFT is an interface library between OpenGL and FreeType 2 for rendering text. It supports all font file types supported by FreeType 2. Text can be rendered as bitmap, anti-aliased grayscale pixmaps, as outlined and filled polygons, or as 3D solids.
VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.